Alister's metallic body begins to Melt as he takes a flame to his face plate reshaping it in the desired form, as the melted metal comes in contact with his clothing and other accessories it also starts to take new shape as the metal begins to cool remembering its new shape. this process is torturous for Allister, not just due to the pain but also the act of altering his form which he believes to be perfect. This process is not perfected and can result in permanent deformation of the Memory Metal.
Take a Severity-1 Injury and spend a minute. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you Severity 4- Melted face plate. You must actively and obviously use Flame producing device (Blowtorch, Lighter) to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise may directly mimic the appearance of a specific individual. You may change the appearance of your outfit. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. This does not conceal you against investigative Effects. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
Nov. 28, 2023, 2:53 a.m. - Revision Cost: 1. Added Enhancement: Deep Fake, Added Drawback: Traumatic
Motivated by his newfound understanding of society, and time itself. Amaranth Barclay has realized a very crucial fact. It is not always wise to be a caveman without any connection to society or the world therein and that it's sometimes better to be someone else. Amaranth didn't understand society very well however, So, Amaranth began to look into the one thing he did know.
Time, and in time there is the theory that whenever you make a choice it branches off and creates an alternate reality. Amaranth can see those realities, and now, his own connections to them and by syncing their temporal states he can take on the appearance he would've had in one of those alternate timelines, and with infinite timelines, well. That could be anyone. Though in exchange, he does have to lend his own face to other timelines occasionally and who knows what troubles that will bring?
Exert your Mind and spend a half hour to activate. You must actively and obviously use A device that keeps time. to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.
This Effect ends if you take an Injury or are stunned or incapacitated.
Green flames envelop Jack's body and his clothes and hair burns off as they wrap around his figure. He becomes any other human or a complete stranger.
Spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for fifteen minutes, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Gift's Cost is capped at 2 and cannot be increased further.
This Effect ends if you take an Injury or are stunned or incapacitated.
The mask seems to weep as Black tears rapidly falls and cover over the entire body before condensing and changing the body.
Exert your Mind and spend 2 Actions. You must use up 1k in cash in order to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
First the face is crafted, stitched onto a backing out of whole or pieces of faces, recombined into new masterpieces. Penny can supply the canvas if you wish to stitch a face to it yourself, but without her expertise there could be some… mishaps. Regardless, once the face is complete and worn for the first time, it becomes immutable, permanent. Whole faces will result in an exact body of the deceased, but working from scratch allows you a bit more… creative freedom.
Once you put it on, you feel the threads work their way into your skin, the backing melting away and the flesh becoming one with yours, which covers your entire body, morphing and molding uncomfortably until you look exactly as the face’s previous wearer looked, or you look like a wondrous new creation of flesh.
Take a Severity-1 Injury and spend a minute to activate. This Effect cannot be used unless someone skilled in surgery must first attach an existing face to the mask, or stitch one together from pieces of faces.
Your appearance changes to the form that matches the face attached to the mask. The disguise lasts until you either activate a new disguise, or choose to end the effect.
You are only able to shift into the one predefined appearance. This new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. You may add inhuman features to your disguise. Your disguise can alter your smell, DNA, and other aspects that are not perceivable via human senses. A disguise cannot affect your Attributes or other stats.
The Woods Walker has watched. It has seen. And now, it becomes more. Like them.
Spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see you stand upright like a scarecrow before folding over yourself and becoming more human-like.
This Gift's Cost is capped at 2 and cannot be increased further.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You cannot alter the appearance of your flesh and blood.
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.