Vein grants the wielder borrowed knowledge of the their form and function, and masterfully repairs and replaces their living fibres instantaneously, effectively rendering themself indestructible.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Virtuoso's Vessel: When using this Device for its primary purpose, you always roll a minimum of 8 dice. Excludes Effect activation rolls.
An irremovable energy core that imbues the tool with an inability to break or be fully destroyed, and with an energy core that can allow the tool to be powered nigh infinitely
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Crane programs his nanite to add on and strengthen the material within the device he is utilizing. Enhancing its core components, speeding up its process, reducing cost, enhancing efficiency, with just a basic understanding of the machine, he can truly go wild.
Exert your Mind and spend an hour. Select a non-Alien Advanced Technology within arm's reach. You must actively and obviously use Nanite Factory to activate this Effect. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded items have half their normal weight, for the purposes of encumbrance.
You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 2 to those actions for the next day.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Gustav calls forth his dark passengers to Seize the thoughts of his target, as the connection is made Gustave soul is ripped asunder and shot forth into their mind. He opens a journal and begins to write, the pen secretly drawing blood as it writes in dark red ink. Gustav experiences the visions of the stolen memories as he starts to write in Hebrew in his journal, his eyes slightly glazed over in concentration.
Exert your Mind and spend an Action. Select an Animate target within 200 feet You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. You must maintain Concentration while the effect is active. Roll Intellect + Occult at Difficulty 6. The target may resist by rolling Mind at Difficulty 6.
If you succeed, you are able to view your target's memories. If you fail, the target knows you're attempting to read their memories.
You may ask a number of specific questions about their memory equal to your Contested Outcome. For example, “what is their computer password,” “What were they doing at 4:00PM yesterday,” etc. You cannot get answers to broad, analytical questions like “are they a good person?” or “what are their plans for the future?”
Each question you ask and memory you replay takes a single Round to read.
This Effect is not obvious, and the only sign you are using an Effect is Writing in a journal, eyes unfocused. If someone suspects that an Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
You may read memories that the target has forgotten.
Possession of this Power grants the following Trauma at all times: Cocaine is my god!: It's white hot ecstasy suffuses every atom of your being. Roll self control to not administer cocaine to yourself or others in stressful situations..
Aurelio grabs one of his painted creations feeling like he isn't quite done with it yet and decides to embellish it with a bit of extra artistic flair. His paintbrush glows bright once more and he begins to paint excessive lines of detail and beauty, patterns of swirling lines, iridescent colors that shift between the extravagant hues of gold and emerald green, or any other choice of splendor he wishes to decorate his piece with. Once the embellishment is complete, the additional ink empowers the creation making it work better than before and even protects it from destruction.
The only objects that Aurelio can empower are ones that he has painted into physical form, this is because the ink used to create those devices is also used by the embellishment ink as a catalyst for it's magical properties. The intent that Aurelio had in mind for his creation lingers and that is what is specifically used by the embellishment.
Additionally, the extra love that he put into the piece seeps through as an extra layer of protection that prevents his piece from being destroyed so long as the embellishment lasts.
Since the power fades over time, this shows up as the ink slowly fading until it is no longer there, this disappearing act taking an exponential pace in going away. Slow at first but picking up pace as the timer runs out.
Exert your Mind and spend a minute. Select a non-Alien device that is a painted creation of Aurelio within arm's reach. You must actively and obviously use paintbrush to activate this Effect. Can be used on Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Sir Seymore Alonso is fastidious in the maintenance of his equipment. How can a knight be seen with a slovenly appearance? His sword must be sharp and well-kept, and his armor and shield shine so cleanly that the sun gleams off their surface, and be polished enough that you could nearly see your face in them.
When Seymore polishes his equipment and utters prayer to the Lord for their reliability, they take on incredible qualities. A shield or armor feels lighter, and a sword becomes impossibly sharp. The Lord would never allow the equipment of one of His faithful champions to fail him.
Exert your Mind (unless you win a coin flip) and spend a minute. Select a non-Alien trappings of a knight (melee armaments and metal armor) within arm's reach. You must actively and obviously use polishing rag to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
Upgraded items have half their normal weight, for the purposes of encumbrance.
Possession of this Power grants the following Trauma at all times: Delusion that you are a knight-errant facing a series of quests. You must insist that other contractors are your fellow knights or your squires, and you must introduce yourself as Sir Seymore Alonso, must give your name if asked, and cannot willingly conceal this identity.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.