A therapist must know their stranger inside and out. They call to get some help about some terrible memories, and they come to Jackson. They come in for a talk, sit down for a while, and let go of a few of their surface fears. The therapist takes notes, learns about the stranger in question, and ends the day off on a nice note as the stranger feels a little better.
A therapist must know their familiarity inside and out. He calls again to meet up with Jackson for some more trauma to be healed. He comes in for a conversation, sits down for a while, and lets go of some of their terrors. Jackson takes notes, writing down a portrait for the man to feel at ease. He is safe. He is thankful for the time to just talk and get things off his chest to Jackson, leaving with a smile on his face.
A therapist must know their patient inside and out. Samson, the patient, calls one last time to meet with his therapist, Jackson, to reveal his deepest trauma. Samson arrive, and talks about his childhood, reeked with bullying and abuse. Jackson finally finishes his portrait, and new information enters his mind. He writes it down under the life-like black and white, a light glow dissipating as the ink from his quill sends shivers through the paper. Samson finally feels at ease, letting his therapist know about his troubles. Jackson is happy to see that not only is Samson happy, but to see that the information about his traumas are, though mostly still there, partially erased thanks to the smile on Samson's face. Samson leaves, happy. Jackson's face, however, remains stagnant.
Exert your Mind, choose a Sapient target within 20 feet and spend 30 Minutes examining them. At the end of the cast time roll Intellect + Thievery ( dice) Difficulty 6. The quality of the information you receive depends on your Outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Enhancements
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Diagnostic: Determine any medical or physiological issues they have, as well as their species and a general overview of their biology.
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Concealed: Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.
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Tell: The ink used to write the portrait seems to glow.
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Name: Learn the target's name, nicknames, screen names, and aliases
Drawbacks
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Focus: Using this Effect requires a specific kind of item.
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Object: Quill made from a bird of exotic origin, such as a tropical island, or with at least three colors, such as a parrot.
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Fuel: Using this Effect consumes some material good in addition to its other costs.
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Fuel Unit: A pint of ink used to write a portrait of the sapient being in question
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