Legacy Power: Happy?

well now..

A 1 Gift Illusion Power used by Elvis, created by loroman1211.

Description

Elvis has a way of making things look different he tends to create fans and other Elvis Impersonators.

System

Exert your Mind, spend an Action, and make a Charisma + Performance Difficulty 6. The Difficulty depends on the complexity of the intended illusion and is at the GM's discretion. Success allows you to generate a visual illusion that is No larger than a person and is attached to either a target or a Location. The illusion will remain in place for 1 Minute.

This illusion may have moving parts, but they will stick to a fixed, predetermined, simple motion unless you maintain concentration in order to "puppeteer" them. If it is attached to a target, it will follow them when they move, but otherwise cannot move to a new location on it's own. Making them engage in complex, spontaneous interaction with the real world may require additional rolls.

Upon observing an active illusion, a person can make a Mind roll, difficulty 7. If their Outcome is greater than the Outcome on your initial roll, they realize they are viewing an illusion, though it will still be visible to them for the duration. If they investigate the illusion and notice it is non-corporeal or otherwise behaves in a bizarre manner, they conclude it is an illusion without a roll.

An illusion can show any image that fits the size restriction, but it cannot create a direct replica of an existing living being, and it may only affect a person's sense of sight, not hearing, smell, taste, touch, or other senses.

Illusions cannot be used as attacks. For example, you cannot create an illusion of the sun to blind people.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - twitching foot

  • Battery-operated (Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)

Drawbacks

  • Focus (Using this Effect requires a specific kind of item.)
    • Object - Necklace
  • Conditional (This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
    • Condition - Daytime
  • Unique Focus (This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
    • Focus - necklace

Parameters

Size: 2 ( No larger than a person ) Duration: 1 ( 1 Minute )

Edit History

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Oct. 26, 2022, 5 p.m. - Upgrade Cost: 1. Upgraded from old powers system

March 4, 2022, 6:52 p.m. - Revision Cost: 1. Added Drawback: Long Cast, Removed Drawback: Conditional

- Feb. 12, 2022, 5:07 a.m. - New Cost: 1. Initial power creation

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