Legacy Power: Cryo-restoration

Keeping cool is always a priority

A 2 Gift Heal Wound Power used by Neil Stewart, created by Moonwing.

Description

A aurora light emitted from the user hand and The targeted injury will be covered with a thin layer of ice a slight chill will replace the pain and once the injury is healed the ice slowly breaks off

System

Exert your Mind and spend 1 Minute treating a specific Injury on your patient. Make a roll (determined at Power creation), Difficulty 10 - 2. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and stabilized, and it will heal the rest of the way at its natural rate.

This Power is only on humanoid creatures, and you cannot target yourself.

You cannot target the same Injury more than once.


Enhancements

  • Mechanic (This Effect can be used on any Animate targets)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Sympathetic Cost (Your target must also Exert their Mind to activate this Effect.)

Parameters

Potency: 0 ( 2 ) Cast Time: 1 ( 1 Minute )

Edit History

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Nov. 16, 2021, 9:22 a.m. - Revision Cost: 2. Added Drawback: Sympathetic Cost, Removed Drawback: Beyond my Skills

Nov. 12, 2021, 5 a.m. - Revision Cost: 2. Added Drawback: Beyond my Skills

Revision purchased with:

Nov. 12, 2021, 4:40 a.m. - Revision Cost: 3. Parameter Potency changed from 2 to 1.

Jan. 24, 2021, 10:25 p.m. - Improvement Cost: 4. Removed Drawback: After-care Instructions

Revision purchased with:

Jan. 24, 2021, 10:25 p.m. - Revision Cost: 3. Added Enhancement: Mechanic, Added Drawback: After-care Instructions

Jan. 22, 2021, 8:15 p.m. - Improvement Cost: 3. Parameter Cast Time changed from 0 to 1.

Revision purchased with:

Jan. 22, 2021, 8:10 p.m. - Revision Cost: 2. Parameter Cast Time changed from 1 to 0.

Jan. 22, 2021, 7:59 p.m. - Revision Cost: 3. Removed Enhancement: Mechanic, Removed Drawback: Sympathetic Cost

Jan. 21, 2021, 9:39 p.m. - Improvement Cost: 3. Added Enhancement: Mechanic, Added Drawback: Focus, Parameter Potency changed from 1 to 2.

Revision purchased with:

Jan. 18, 2021, 1:58 a.m. - Revision Cost: 2. Removed Enhancement: Mechanic, Removed Drawback: Exhausting

Jan. 18, 2021, 12:48 a.m. - Improvement Cost: 2. Parameter Potency changed from 0 to 1.

Revision purchased with:

- Jan. 18, 2021, 12:47 a.m. - Revision Cost: 1. Added Enhancement: Mechanic, Added Drawback: Sympathetic Cost, Removed Drawback: Beyond my Skills, Parameter Potency changed from 2 to 0.

Jan. 16, 2021, 5:04 p.m. - Improvement Cost: 2. Added Drawbacks: Exhausting, Beyond my Skills, Parameter Cast Time changed from 0 to 1. Parameter Potency changed from 0 to 2.

Jan. 3, 2021, 1:30 p.m. - Adjustment Cost: 1. Text field change

Jan. 2, 2021, 11:04 p.m. - Adjustment Cost: 1. Text field change

Jan. 2, 2021, 9:43 p.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from playing in Mushroom Hunt spent on new power: Cryo-restoration    (since refunded)