System
Any stabilized Injury heals quickly, reducing its severity by one level each time 1 Day elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Enhancements
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Clotting
(You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.)
Drawbacks
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Collar of the Primordial
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Focus
(Using this Effect requires a specific kind of item.)
Parameters
Cooldown:
2 ( 1 Day )
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