Legacy Power: Regenerative Dose

"This will only sting for a bit"

A 4 Gift Heal Wound Power used by Sara Gause Viper, created by NPboom.

Description

Sara checked the shoulder compartment, looking at the Serum fabricator to see what had changed on her likely most valuable power. it seemed to link directly with her essence now, not needing any ingredients to refill it anymore. instead, it now draws directly from Sara's mind and essence to make her healing formula.

System

Exert your Mind and spend 2 Rounds treating a specific Injury on a Living target. Roll Brawn + Culture Difficulty 10 - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Heal Thyself (You may target yourself)
  • Holistic Care (If your Outcome is greater than the Severity of the Injury you were attempting to treat, you may apply any excess Outcome to other Injuries on the same patient.)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Mage (Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Potency: 2 ( 4 ) Cast Time: 2 ( 2 Rounds )

Edit History

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June 4, 2023, 9:05 p.m. - Major Revision Cost: 4. Added Enhancement: Battery-operated, Added Drawback: Traumatizing, Removed Drawback: Traumatic, Parameter Healing Difficulty changed from 1 to 2.

March 19, 2023, 1:08 a.m. - Major Revision Cost: 4. Parameter Healing Difficulty changed from 2 to 1.

June 13, 2022, 2:44 p.m. - Adjustment Cost: 4. Text field change

June 13, 2022, 2:37 p.m. - Upgrade Cost: 4. Upgraded from old powers system

- March 11, 2022, 5:06 p.m. - Revision Cost: 4. Added Drawbacks: Exhausting, Mage, Removed Drawbacks: Fuel, Scarring

April 25, 2021, 5:51 p.m. - Adjustment Cost: 4. Text field change

April 25, 2021, 5:05 p.m. - Improvement Cost: 4. Parameter Cast Time changed from 1 to 2.

Revision purchased with:

April 12, 2021, 6:46 p.m. - Improvement Cost: 3. Added Enhancement: Holistic Care

Revision purchased with:

April 4, 2021, 4:46 p.m. - Revision Cost: 2. Added Drawback: Traumatic, Removed Drawback: Monstrous

April 4, 2021, 4:32 p.m. - Improvement Cost: 2. Removed Drawback: Traumatizing

Revision purchased with:

March 4, 2021, 5:58 p.m. - Revision Cost: 1. Added Drawback: Traumatizing, Removed Drawback: Traumatic

Revision purchased with:

March 4, 2021, 5:53 p.m. - Adjustment Cost: 1. Text field change

March 4, 2021, 5:51 p.m. - Revision Cost: 1. Added Drawback: Traumatic, Removed Drawback: Conditional

March 4, 2021, 5:46 p.m. - Adjustment Cost: 1. Text field change

March 4, 2021, 5:45 p.m. - Revision Cost: 1. Removed Enhancement: Mechanic, Added Drawback: Conditional, Removed Drawbacks: Unique Focus, Focus

Feb. 9, 2021, 6:47 p.m. - Adjustment Cost: 1. Text field change

Feb. 9, 2021, 6:44 p.m. - New Cost: 1. Initial power creation