Description
Through a ritual Jules can see all. He has been able to use his power to see what need to be taken or get a better idea of what is around him. He can sense the world around him by speaking with spirits.
System
Exert your Mind, choose a target Location within 500 feet, and roll Perception + Thievery ( dice) Difficulty 6 as a Committed Action. You may see (but not hear or use other senses) as if you were standing at that Location for up to Outcome in days. You must maintain Concentration to keep up the effect, and you cannot perceive anything locally while the Effect is active.
Enhancements
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Full Spectrum
(You can perceive things from your wards via all of your senses, including enhanced senses. You may destroy the Ward to activate one Investigate Individual, Object, or Area Effect as though you were standing at its location.)
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Battery-operated
(Instead of Exerting Mind to activate this Power, it has its own 3-point Source pool. The Source regenerates at the rate of one point per day and cannot be raised with Experience.)
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Multi-tasking
(You no longer need to maintain concentration to keep up the effect. Your senses can still only be in one place at a time.)
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X-ray
(Instead of projecting to a target location, you may perceive clearly to at least your range. You may perceive through up to 15 feet of material. The Difficulty of all Perception rolls made through a wall are increased by 1 per wall.)
Drawbacks
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus
(Using this Effect requires a specific kind of item.)
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Long Cast
(This Effect takes one minute to activate.)
Parameters
Duration:
3 ( Outcome in days )
Range:
2 ( 500 feet )
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