Who Cares?

1
0 Rewards assigned
You possess the power to discover details about an Object.
Used by placeholder, Created by shady.

By focusing on an object for a minute, you're able to ascertain who exactly care about the object and whether or not someone holds an influence on it. Warning: this increased awareness comes at a terrible cost; the hyper-awareness of everyone's investment leads to anti-social tendencies.


Exert your Mind and spend a minute to activate. Select a target Object . At the end of your investigation, roll Perception + Influence at Difficulty 6.

You learn all the following information about your target:

  • You determine which outside supernatural influences are being exercised on the target.
  • You may learn how much sentimental value an object has and to whom.
The quality and specificity of information gained depends on your Outcome.

Possession of this Power grants the following Trauma at all times: Shy.


Community Investigate Object Gifts

Exert your Mind and spend a minute to activate. Select a target Object within arm's reach. You cannot investigate the same target more than once per hour. At the end of your investigation, roll Perception + Investigation at Difficulty 6.

You learn a single specific piece of information, chosen from the following list, about your target:

  • Determine if this Object is Alien in origin or whether it has any Alien energy or outside influences.
  • You learn the object's intended function and how to use it for its intended purpose, though not necessarily the ability to do so.
The quality and specificity of information gained depends on your Outcome.

Exert your Mind and spend a half hour. Select a target Object within arm's reach. At the end of your investigation, roll Intellect + Thievery at Difficulty 6.

You learn all the following information about your target:

  • Determine if this target is Alien in origin or whether it has any Alien energy or outside influences. You receive information about the type of energy, including the name of the relevant Source pool or equivalent. You determine the effect of any active Alien energy detected, and you get an idea as to the sorts of ways that latent Alien energy may be channeled by the target.
  • You learn the object's highest material value and why it is worth so much.
The quality and specificity of information gained depends on your Outcome.

Possession of this Power grants the following Trauma at all times: It's All Mine Roll self control to not attempt to automatically steal whatever this is used on.

You cannot investigate the same target more than once per day.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Penny always loved murder mystery, and the irony of that fact is not lost on her. Now that she has become the ultimate murder mystery, she realizes that the powers gained from these jobs can use them to fulfill her detective fantasies, buy looking over the patient with the eyes of a doctor and mortician, but with her own superior reasoning skills.

Exert your Mind and spend a minute to activate. Select a Pieces of Bodies within arm's reach. At the end of your investigation, roll Intellect + Medicine at Difficulty 6.

You learn all the following information about your target:

  • You receive trace particles and regional forensic traces, allowing you to discern where this object has recently been.
  • You learn Cause of Death.
The quality and specificity of information gained depends on your Outcome.

  • You can target yourself if you qualify as a valid target by the other requirements.

Spend a minute and use up this cigarette. Select a target Object within 25 feet. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma. Roll 7 dice Difficulty 6, dice penalties do not apply.

You learn all the following information about your target:

  • You receive Gps Coordiantes, allowing you to discern where this object has recently been.
  • You receive A list of names and times telling you who has used this object recently.
  • You learn How to distroy the object.
The quality and specificity of information gained depends on your Outcome.

After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.

You cannot investigate the same target more than once per day.

  • Exhaustion penalties and duration stack. If you activate this Effect or another Effect with Exhaustion, your penalty will worsen, and the duration is increased by one hour.
  • This consumable is destroyed when used and cannot be used again.
  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.

Stock Investigate Object Gifts

Exert your Mind and spend a minute. Select a target Object within arm's reach. At the end of your investigation, roll Charisma + Culture at Difficulty 6.

You learn all the following information about your target:

  • You learn the object's highest material value and why it is worth so much.
The quality and specificity of information gained depends on your Outcome.

  • You can target yourself if you qualify as a valid target by the other requirements.
  • Your target must be within line of sight, or within range of another sense if more fitting for the Gift's flavor.