Description
A legendary technique passed down to the inheritor of the hero's sword. Giving them the ability to spin violently and create a current of spectral energy that banishes foes around them, though such violent spinning can often leave the hero rather dizzy.
System
Spend an Action, Exert your Mind, and target a Location in line of sight and within 50 feet to be the center of the blast. The area in a 10 feet radius of your target immediately and obviously becomes imminently dangerous. Next round, on your initiative, roll Charisma + Athletics ( dice) Difficulty 6 as a Free Action. Every creature remaining within 10 feet of the targeted Location takes Outcome + 3 damage. Armor is Reduced to 1/2, rounded up against this damage.
Enhancements
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Cooked Off
(The blast occurs immediately instead of during the next Round. Targets inside the radius may use an appropriate Reaction at GMs discretion.)
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Radiate
(Instead of centering on a targeted location, you are the epicenter of the blast. You take no Damage from the blast unless you botch the activation roll.)
Drawbacks
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Focus
(Using this Effect requires a specific kind of item.)
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Object - Tranquility, the heroes sword.
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Take Cover!
(Anyone within the radius may utilize any suitable cover in the area. If they do, damage dealt to them will be cut in half, rounded down.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen.)
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Focus - Tranquility, the heroes sword
Parameters
Armor Effectiveness:
1 ( Reduced to 1/2, rounded up )
Damage:
2 ( 3 damage )
Radius:
0 ( 10 feet )
Edit History
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