Description
Athena momentarily traverses the realm of nothingness to teleport from one place to the next. In order to make this as safe and painfree as possible, Athena must have a pulled concept from nothingness somewhere on her body.
System
Spend an Action and Exert your Mind to jump to a Location within a maximum of [[jump-distance]].
Landing on horizontal surfaces is easy, but if the landing is precarious, you’ll need to make a Dexterity + Athletics roll to land/grab on safely. You can land safely when falling from twice your vertical height. After that amount, you take damage as normal.
If you are Encumbered, your range is halved. If you are too encumbered to walk, you cannot use this Ability.
Enhancements
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Too Slow!
(You may activate this Effect as a Reaction.)
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Short-Range Portal
(Instead of leaping through the air, you are teleported directly to your destination. This does not allow you to travel through walls, cages, grapples, or similar.)
Drawbacks
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - She has to have at least two Warp Form Augments on her in order to use Warp. They must give no functional benefit.
Parameters
Vertical Jump Distance (in feet):
1 ( 50 feet distance, 10 feet vertical )
Edit History
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