A man on a mission, to kill Nazi's
A 1 Gift Obscure Power used by Mike Westcott, created by Skelebro.
After coming outta time, he has harnessed energy within him to which he now holds a way to pass through his usual sneaking by taking it onto another level. Doing so he takes what he learns from passing trenches and crossing no man's land on a day-to-day basis. Using Camo as best as he can hide in nearly plain sight as he sneaks attacks individuals out of nowhere. Putting on the coat, and warpaint on his face. Sprinting past no man's land to beginning to kill all the Nazis in the trenches. In the midst of night and barely being seen as only the screams were heard.
Exert your Mind and spend an Action to obscure yourself. You and any clothes or equipment you are wearing are obscured from Sight for 1 Minute. You cannot re-cast this Power until 1 Minute has elapsed. Entering Combat or being injured ends the effect early.
All mundane attempts to detect you via Sight fail, unless you chose vision. In that case, others must roll to detect you, and all attempts to detect you via mundane means are rolled at +2 Difficulty.
GMs should use their discretion when determining the exact effects of this Power. Standing still against a complex background may render you impossible to detect, and footprints in snow may make it easy. A chance to detect you is not guaranteed.