Description
Jules has learned how to tap into the energy around him. He pulls out a map of the area. Lights some candles and his eye turn black has maps out the area around him. He begins his prayers to the goddess and drink Egyptian beer (cold temperature if your please) he take a drag of some fine cigarettes as he quickly maps the area looking for items of power and the supernatural.
System
Exert your Mind, and spend 1 Minute studying the area around a Location within 1 mile. At the end of the cast time, roll Dexterity + Thievery ( dice) Difficulty 6. The quality of the information you receive depends on your outcome, and the nature of the information depends on the Enhancements you have chosen.
The number of information-revealing Enhancements attached to this power is limited to 2 for Novice characters, 4 for Seasoned characters, and 7 for Veteran characters. You may still take any number of other, non-informational enhancements.
Enhancements
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Ley Lines
(You can locate the source of any Alien energy or the presence of any Alien effects on the area. Specific information about the function of these effects beyond their general type is not forthcoming.)
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Census
(You learn where exactly creatures and people live within the area, and what sorts of creatures they are.)
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Time Walk
(You receive a vision of the last time an event of a particular type occurred. One type of event per activation.)
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Traffic
(You learn how heavily trafficked the area is, what sorts of Animate beings have moved through the area and when.)
Drawbacks
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Mage
(Activating this Effect requires two consecutive Actions of Concentration. It involves intricate use of the body and voice. If interrupted during activation, the Effect fails. It is obvious you are preparing to activate an Effect during casting.)
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Activation Ritual - Loud chanting
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus
(Using this Effect requires a specific kind of item.)
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Sacrifice
(Instead of Exerting your Mind or expending Source, activating this Effect gives a Severity-1 Injury that worsens by 1 Severity each time you use an Effect with Sacrifice. This Injury cannot be prevented by any means or healed before 1 day has passed.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - Night/shadows
Parameters
Radius:
3 ( 1 mile )
Cast Time:
1 ( 1 Minute )
Edit History
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