System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Got No Life
(You are considered Non-Living, and your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.)
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Bundled Up
(You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor))
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Distributed Systems
(No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.)
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Eternal
(You no longer age naturally, and supernatural attempts to age you fail.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Tamable
(You count as a Creature when targeted by Effects. You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.)
Parameters
Extra Intellect:
0 ( 0 )
Extra Charisma:
0 ( 0 )
Extra Perception:
0 ( 0 )
Extra Dexterity:
0 ( 0 )
Extra Brawn:
0 ( 0 )
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