System
Any stabilized Injury heals quickly, reducing its severity by one level each time 3 Days elapses. Therefore, if you have the Cooldown Parameter at level 1 (three days), and you have an Serious (4) Injury, it will drop to Threatening (3) in three days and be fully healed in 12 days. This power does not heal battle scars.
Enhancements
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Clotting
(You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 2. Does not affect Injuries suffered as an activation cost for Effects.)
Drawbacks
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - Having eaten a pound of human flesh for every point regenerated
Parameters
Cooldown:
1 ( 3 Days )
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