Description
Dallas has begun to emulate the law enforcement heros of legend. One day he hopes to be among those great men who gained the respect of the world.
System
Passive, always in effect. Unarmed attacks will do +0 more damage, and Brawn does not act as Armor against them. The target's other Armor is Fully Effective.
Unlike the Ability Brawl, this Power does not affect small weapons such as knives.
Enhancements
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Precision Strikes
(You may use Dexterity instead of Brawn to Attack and Defend. If you would successfully incapacitate a target using Finesse, you may opt to knock them out for one hour instead of having them suffer an Injury.)
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Armored Fist
(You cannot take Damage from attacking a dangerous material (such as steel armor, a spiked carapace, or an acidic blob). You may Defend against melee, projectile, or firearm attacks from any range and Clash with those in range of your attacks.)
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Bullet Parry
(You may use a Reaction to Defend against any Melee, thrown, or projectile Attack in range of your Attacks.)
Drawbacks
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Maddening
(Possession of this Gift causes a Trauma that cannot be cured by any means. The chosen Trauma must be likely to come up on a Contract.)
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Focus
(Using this Effect requires a specific kind of item.)
Parameters
Additional Damage:
0 ( +0 )
Armor Effectiveness:
0 ( Fully Effective )
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