Legacy Power: Alleviate

Void based Healing

A 1 Gift Heal Wound Power used by Athena Rush, created by Riley.

Description

Athena's power works as the opposite of Compound.

System

Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll Intellect + Medicine Difficulty 10 - 3. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Concealed (Using this Effect is not obvious. Choose a Tell that occurs only when you use the Effect; if-- and only if-- someone suspects that a Effect was used, they must roll Perception + Alertness, Difficulty 8 to pick up on your Tell.)
    • Tell - Athena holds her hands toward the wound and gestures with her fingers in a closing motion.

  • Heal Thyself (You may target yourself)
  • Preventative Care (Treatment removes all Battle Scars caused by the Injury, even those that would not heal with Proper Stabilization.)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • After-care Instructions (All of your treatments place the same, specific restriction on the patient. The restriction lasts a month (until the end of their next Contract for Contractors), and if they ever break it, the treatment is immediately reversed.)
    • Aftercare restriction - Your wounds can't be supernaturally healed by any force other than Athena's for a month.
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Potency: 1 ( 3 ) Cast Time: 1 ( 1 Minute )

Edit History

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Sept. 11, 2022, 12:59 p.m. - Adjustment Cost: 1. Text field change

Sept. 11, 2022, 10:25 a.m. - Major Revision Cost: 1. Added Enhancement: Concealed, Added Drawbacks: Traumatizing, After-care Instructions

May 7, 2022, 6:35 p.m. - Improvement Cost: 2. Parameter Healing Difficulty changed from 0 to 1.

Revision purchased with:
Improvement from writing up Babysitters spent on improving power: Alleviate    (since refunded)

May 7, 2022, 2:31 a.m. - Revision Cost: 1. Parameter Healing Difficulty changed from 1 to 0.

May 7, 2022, 1:03 a.m. - Adjustment Cost: 2. Text field change

May 7, 2022, 12:49 a.m. - Improvement Cost: 2. Power Adjustment

Revision purchased with:
Gift from playing in Old War Rivalry spent on improving power: Alleviate    (since refunded)

May 7, 2022, 12:48 a.m. - Upgrade Cost: 1. Upgraded from old powers system

May 7, 2022, 12:41 a.m. - Adjustment Cost: 3. Text field change

- April 23, 2022, 4:43 p.m. - Revision Cost: 3. Added Enhancement: Concealed, Parameter Potency changed from 2 to 1.

April 23, 2022, 4:02 p.m. - Improvement Cost: 3. Added Enhancement: Heal Thyself

Revision purchased with:
Improvement from writing up Babysitters spent on improving power: Alleviate    (since refunded)

March 31, 2022, 4:30 p.m. - Adjustment Cost: 2. Text field change

March 31, 2022, 4:29 p.m. - Revision Cost: 2. Added Drawback: After-care Instructions, Parameter Potency changed from 1 to 2.

March 31, 2022, 4:24 p.m. - Improvement Cost: 2. Removed Drawback: Scarring

Revision purchased with:

March 16, 2022, 7:26 p.m. - Adjustment Cost: 1. Text field change

March 10, 2022, 1:53 a.m. - New Cost: 1. Initial power creation

Revision purchased with: