Description
Now undead his body is no longer human. He has bolstered enhanced abilities and does not age.
System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Got No Life
(You are considered Non-Living, and your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.)
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Eternal
(You no longer age naturally, and supernatural attempts to age you fail.)
Drawbacks
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Tamable
(You count as a Creature when targeted by Effects. You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.)
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Vulnerable
(You are particularly weak to a particular kind of damage. All Injuries caused by damage of that type have their Severity increased by two.)
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - No benefits in holy places
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Conditional
(This Effect is only available when a certain condition is met. This condition must be severe enough that this Gift is unusable the majority of the time.)
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Condition - No benefits in direct sunlight
Parameters
Extra Intellect:
0 ( 0 )
Extra Charisma:
1 ( 1 )
Extra Perception:
0 ( 0 )
Extra Dexterity:
1 ( 1 )
Extra Brawn:
1 ( 1 )
Edit History
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