When the Vampyre's lust for blood is satiated, his injuries and scars heal at a remarkably fast rate and new injuries (other than those caused by fire or holy water) are quickly stabilized. While healing, his skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as you have drained a full human of blood in the last day.
Any Injury you receive from a source other than fire, heat, or holy water heals quickly, reducing its Severity by one level every 10 minutes, starting once it becomes stabilized. Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate.
Moonstone's body is constantly returning to her own form. Pal gets the side effect of this, his body having his wounds filled in with skin and flesh influenced by moonstone.
Moonstone has similar markings, black lines over everywhere that she has been hurt in the past, where the barrier between Pal and Moonstone is thin.
The barrier between Pal and Moonstone start breaking down.
Moonstone regenerates naturally, her body returning to her form. Pal is dragged along with this.
(This battle scar will be maintained until Pal gets a disguise power, or just fully transitions to look like Moonstone fulltime.
Yes this is more Pal being an egg arc.)
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: Losing identity: Pal's nails and eyes become moonstone. Across his body is patches of skin the look odd. Where he is injured, the wounded skin comes back looking more like moonstone (reflective properties of moonstone). All social rolls are made at +1 Difficulty. The Beautiful Asset is suppressed as long as you have this Battle Scar.
Depending on where the wound is, Maggots fester and eat dead tissue, replacing it, pseudo-Regeration ( a maggot ship of Theseus )
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every three days, starting once it becomes stabilized. Battle Scars caused by your Injuries are also healed when the Injuries that caused them regenerate.
Possession of this Power grants the following Battle Scar: Bugs : ).
While relaxing, working out, or any other thing that Clyde decides to do in his free time, once a day, his wounds close up a bit more. Cuts fade to scars, bruises to small dots, broken bones to fractures, fractures to hairline, then to nothing. Whatever happens, the next day, he always looks better.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day, starting once it becomes stabilized. You may also Exert your Mind and spend an Action to reduce the Severity of a single stabilized Injury by 1. Does not affect Injuries suffered as an activation cost for Effects.
Battle Scars caused by your Injuries will remain.
Where ever the limb was ripped it will begin to bubble up with blood and glow red and eventually Grow arm
You gain the following benefits as long as Self-Inflicted Limb Ripping.
Any Injury you receive from a source other than Lightning heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
You may Exert your Mind and spend a Quick Action to reduce the Severity of one of your Injuries by 4. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from Lightning are increased in Severity by 1.
Eden's fire and dragon flesh within them cauterizes and gradually heals any injuries they receive.
You gain the following benefits at all times.
Any Injury you receive from a source other than extreme cold heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Injuries you receive from extreme cold are increased in Severity by 1.
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may choose to heal any Battle Scar on yourself that is not caused by an Injury. Recovery takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The Werewolfโs body, long caught in the crossfire between human and beast, has developed a powerful coping mechanism. It draws upon the conflict, healing severe injuries in a matter of days.
You gain the following benefits at all times.
Any Injury you receive from a source other than silver or fire. heals quickly, reducing its Severity by one level every day. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.
You may Exert your Mind and spend an Action to reduce the Severity of one of your Injuries by 1. Does not affect Injuries suffered as an activation cost for Effects.
Injuries you receive from silver or fire. are increased in Severity by 1.
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active automatically count as a successful Proper Stabilization and do not deteriorate further. Any Battle Scars caused by such an Injury will heal with the Injury.