Being in tune with the power of the earth, Amaranth can lend this favor to objects to ease the Earth's hold over them. Allowing them to fly fast and true, even if they'd normally never be able to fly easily at all.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is fully effective against this damage.
You also gain the following effects:
Aira's blue eye glows as she engages in anything requiring her intelligence, however, that has left her anti-social and genuinely insufferable when she decides to be social.
You gain the following benefits as long as you have your Heterochromatic processor eye.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: anti-social.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Jacko doesn't know what can be thrown, Jacko just picks up and goes Yeet, and it goes places.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Battle Scar: Wheezing and Tinnitus.
Possession of this Power grants the following Trauma at all times: Anti Social and idk.
You also gain the following effects:
Channeling the years of Quarterbacks that have worn this medal of luck, this giving them the luck to throw high and Score like a champion. Mason donning this is channeling all the experience and skills of Quarterbacks who have worn this Medal upon them. Allowing him to reach new feats in the throwing worlds.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
You also gain the following effects:
Angus' Use of throwing knives has really shown. The once quiet communist librarian is now slinging hot knives in an alternate dimension. He is really starting to like his new found heart, or was it his old heart he lost so long ago? Who cares. The knives are hot to the touch when they fly through the air and sink themselves into the target. The faster he moves the hotter the knives fly.
You gain the following benefits as long as you are engaged in combat with Throwing knives.
+2 dice to all rolls utilizing Throwing knives.
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: