Jeremy has allowed the entity to remain for awhile the entity beleives Jeremy is just a simple pawn. However that is not who Jeremy is at the least he demands partnership he doesn't work for three others he works for himself and sometimes he has others that coincide with his intentions. Now Jeremy can take back control almost exactly like a hostile takeover Killa can stay but only as a partner not as a boss Jeremy is demanding a promotion.
You gain the following benefits as long as you have your Prostetic Eye.
Your Intellect rating is increased by. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Jeremy fears something else controlling his mind must roll mind if he knows someone messed with his mind.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Haïta scratches it’s head, and begins to think about a little too much.
You gain the following benefits at all times.
Your Intellect rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Intellect (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Must roll self-control in order to not begin screaming when met with unironed clothes..
You also gain the following effects:
Archie is immune to all mundane diseases; his ability to power through them has always been freakish, but now he doesn’t even have to pretend nothing’s bothering him.
Whether it’s true or not, Archie is confident that the whole building would come down if he weren’t on call to do his job as the head secretary of the Bank of America Corporate HQ. Having a job like that, you can’t be out for any reason- he has no kids to speak of, and honestly loves the job. So, when he got sick and powered through it much more miraculously than he should have been able to, Archie made his first realization on what the Games might be doing for him.
You gain the following benefits at all times.
You get +2 dice to any Body resistance rolls you make. You also gain the following effects:
As Phil moves around, there is a sort of flow to his movement that cannot really be matched by man. His speed and reaction unrivaled by almost any and all creatures.
When running around during his break, trying to hone in all of his skill, he slipped and hit his face about 10 times around the same spot, putting a scar across his face, making it hard to look at him.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: Disfigured.
You also gain the following effects:
Emily's immune system has been 'tweaked' to a massive degree.
You gain the following benefits at all times. You must actively and obviously be using Gen-Wyld Auto-Injector Armband to gain the benefits of this Effect.
You get +4 dice to any Body resistance rolls you make. You also gain the following effects:
With a mask covering his face, it is almost impossible to tell that his eyes have been replaced by a creature whose origins are shrouded in mystery and his presence instills fear by those who know of the danger: Goose, the duck. Of course, this is all just exaggeration, but the perception of Icarus' long lost animal companion hold true to their rumors, granting supernatural marksmanship and weakpoint targeting to the half-orc.
But trauma never goes away without lasting effects, or visions of what you have lost. In times of terror and grotesque physique, the eyes of Goose see under the surface, laying the path to much worse than meets the mortal eye, leaving the woefully unprepared more vulnerable. In simple terms, Icarus has become more open to the eldritch horrors that scrape the minds of their sanity.
You gain the following benefits at all times.
Your Perception rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
Even in human form, the werewolf retains their incredible sense of smell. This helps them track their prey and learn where people and things have been.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Most severe injuries occur far from a facility that could treat them, and in the fetid muck of the battlefield even minor wounds may be a death sentence. Luckily the soldier is well-trained in the use of their standard-issue medical kit. They may stabilize even the most severe injuries with a little gauze and some no-anesthetic stitching. Furthermore, the treated wounds of their comrades never get infected.
You gain the following benefits at all times. You must actively and obviously be using a standard issue military medical kit to gain the benefits of this Effect.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The mutant's arms swell to an incredible size, forcing them to lope around like a gorilla. This allows them to throw heavy objects great distances, including those unfortunate souls who find themselves in their way.
Unfortunately, they have difficulty with small objects and often destroy the things they touch by accident.
You gain the following benefits at all times.
Your Brawn rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
Possession of this Power grants the following Battle Scar: You are muscled like a gorilla and have a slight muzzle and animal facial features.
You also gain the following effects:
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.