Description
The curse of undeath. Though the effects differ from each being from one another, David was turned into a skeleton. Lacking his body, he can no longer enjoy the pleasure of flesh, feel the warmth of others, he can no longer taste food nor can he feel what grabs. He see's in a odd way, 2 red dots for eyes, his bone rattling as he moves. When engaging in combat, his mind struggles to combat the urge to only battle for blood and violence. His body doesn't heal like normal.
Even others feel natural rejection to him, after all, those of the light and living despise those of the dead, and unfortunately, his curse places him into a domain where others hate his kind.
System
This Power is passive and always in effect. Bonuses to Attributes and Abilities take the form of additional dice on the relevant rolls and do not affect Experience costs. As always, bonuses to the same dice pool from multiple sources do not stack, and the largest bonus is used.
Any Enhancements you take must be germane to the specific augmentation you've chosen.
Enhancements
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Got No Life
(You are considered Non-Living, and your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.)
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Heat Resistant
(You are less susceptible to extreme heat. You have 2 Armor against heat damage, and can endure hot environments with ease.)
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Bundled Up
(You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor))
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Distributed Systems
(No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Vulnerable
(You are particularly weak to a particular kind of damage. All Injuries caused by damage of that type have their Severity increased by two.)
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Indiscriminate Killer
(Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.)
Parameters
Extra Intellect:
0 ( 0 )
Extra Charisma:
0 ( 0 )
Extra Perception:
0 ( 0 )
Extra Dexterity:
0 ( 0 )
Extra Brawn:
0 ( 0 )
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