The Technician can hack any mundane piece of technology, granting access to its informational stores, or, in a pinch, allowing them to issue commands. The hacked system will display a flickering image of a ghost until it is dismissed.
While hacking, The Technician's fingers move with supernatural speed, seeming to blur in a ghostlike fashion.
Exert your Mind and spend 1 Minute hacking the target. You must succeed an Intelligence + Computers roll, the Difficulty of which is determined by the GM based on the security of the system you are hacking. A bar's point-of-sales system would be Difficulty 5, a major social media site Difficulty 7, and a nuclear reactor is Difficulty 9.
If you succeed, you may issue a single command to the system. This command must have a specific outcome or a general request for login credentials. The command you issue must be within the machine's current capabilities. For example, you cannot order a standard security camera to grow legs and walk around.
This Power has no Exertion cost if you only use it to access information and not send commands. The hacked system will display a flickering image of a ghost until it is dismissed.
This Power is not usable on sentient or supernatural machines.
Condition - The hack does not issue any commands only grants access to information.