Conner falls forward as his arms sleeves begin to move and twist. He clutches the ground and grits his teeth as slowly over 30 seconds an angel wing unfurls covered in large white feathers. Conner breathes only once before gritting his teeth into once more as a large bat wing unfurls stained black and white with ash. He looks upwards and flaps them taking off into the air.
take a Severity-1 Injury and spend an Action to activate.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.
Remus had certainly fucked it up this time: Creedence flew forwards and further into the horizon, whilst the sniper's round ripped backwards through his shoulder. He himself simply plummeted downwards, having let go of the enormous cross when his arm went limp.
He'd have to use Plan B.
The clown in cowboy getup spun rapidly through the air, righting himself so that he may land face-first towards the ground. Moments before impact, the prayer beads rapidly inflate like airbags - absorbing the impact and bouncing Remus back onto his feet before shrinking back down to their original size in the blink of an eye.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage and may hover in place mid-air. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Zeppelin uses his engine to lift off the ground.
Exert your Mind and spend one minute. You must use up gas in order to activate this Effect. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You may levitate off the ground at two times your normal walking speed. The effect lasts for the next hour, and while it is active, you cannot choose to end the effect early, or come closer than 15 feet to the ground.
Your encumbrance penalty while levitating increases every 50lbs over your limit instead of every 15lbs.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.
As you fall, the bones of birds past rattle and shake, temporarily granting the wearer tattered bird's wings, good for no more than gliding.
You gain the following benefits as long as you are wearing this Artifact.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
Xavier floats down with sparkles
You gain the following benefits at all times. You must actively and obviously be using a piece of girly clothing to gain the benefits of this Effect.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You are subject to the following effects while gliding:
The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action. You must actively and obviously use a broom to activate this Effect. This Effect remains active for two hours.
As long as you are conscious, you are immune to falling Damage. Additionally, you may glide as you fall, traveling 35 feet horizontally for every 10 feet you fall. While gliding, you fall at a minimum speed of 10 feet per Round.
You may ascend into the air and fly using your mind. Your Free Movement is Mind x5 feet/Round, including vertically. You cannot Dash. When sprinting, roll Mind and add your rating in Mind plus 1 to the outcome, multiply by 5 to find your sprint speed. Your encumbrance limit is 10 lbs per point of Mind.
You are subject to the following effects while gliding or flying: