The Witch wiggles her fingers at her broomstick, and it leaps from the ground with a whoosh of wind. She may then hop on and fly around. It’s so fun, she often finds herself cackling uncontrollably.
Flight is brief but quick, and she must return to the ground in one minute.
Exert your Mind and spend an Action to activate. You must actively and obviously use a broom to activate this Effect.
You may levitate off the ground at three times your normal walking speed. The effect lasts for the next hour, though you may choose to end it at will.
A seemingly holy glow envelops the damaged area, repairing it with little issue
Expend a point of Battery and spend a minute. Select a Battle Scar on yourself to treat.
The treated Battle Scar heals as you finish activating this Effect.
Vita doesn't fully understand what Azazel is. She just knows that when people hurt her, he shows up. She doesn’t call him—he just comes. Every time someone lands a real hit, the air tears, the lights dim, and this giant thing—part man, part beast—crawls out of her shadow like it's been waiting down there, bored and hungry.
She usually just tilts her head, smiles a little, and signs “Uh-oh.”
Azazel doesn’t ask questions. He only understands one thing: if there’s fighting, he’s fighting. And if someone touches Vita? They go first.
As soon as Vita is wounded, a jagged rift rips through the space behind her. It smells like burnt copper and old incense. From it emerges a 6'2" figure: all twisted muscle, ritual scars, and a goat’s skull for a head, wreathed in shadow and bone dust. It doesn’t roar. It doesn’t speak. It just snaps to life and starts attacking everyone in combat range like it was summoned to punish.
Combatants feel it before they see it—like cold sweat dripping down their spine. Vita, meanwhile, just keeps skipping through the chaos, probably eating fruit snacks.
Azazel is a guardian spirit. Or maybe a curse. Vita doesn’t remember when he started following her—it was sometime after Bapha, sometime before she stopped having normal dreams. He never speaks. He doesn’t obey. He decides.
Some think Azazel is a punishment she unknowingly brought on herself. Others believe he’s a protective ward, a pact signed in blood and forgotten in sleep. Vita? She thinks he’s “kind of sweet.” He watches out for her.
And if that means he tears through a room the second someone throws a punch?
Well, that’s not her fault.
This Effect activates whenever Vita, Takes a severity 2 damage. It does not require an Action or Exertion. Your target should be intuitively based on the triggering event. You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.
Summon a single Non-Sapient, Animate goat, headed goliath at your location. They last for two hours or until they move more than 150 feet from you or are destroyed. They are controlled by the GM, do not follow orders, and only act to to fight all Combatives. You may have at most one active at a time.
You may end this Effect prematurely as a Free Action.
You may only use this Effect once per day.
I look at the object that I want to move and I can move the object by chasing it with my eyes.
Exert your Mind and spend an Action.
You can interact with things that are within 75 feet without needing to physically touch them or be near them. Lasts for two hours. Any rolls made for Actions taken in this way use a Mental Strength of 4 in place of your Brawn rating, a Mental Agility of 2 in place of your Dexterity, and otherwise use your own Attributes and Abilities.
Telekinetic actions have the following restrictions and behaviors:
womp womp. luke's a fucking horse cryptid now.
Exert your Mind and spend a Quick Action.
You transform into Tikbalang for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you do not have access to any of your Powers. Any equipment you are wearing transforms with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
While transformed, you may speak and use any Influence or Communication Powers you posses.
While transformed, you are obviously unusual, unnatural, or alien, and the average person will take a special interest in you.
A white fire shaped like a rose burns and a phantom ring slowly forms around one of the users fingers once complete a man is formed out of smoke needling at the users feet.
Exert your Mind and spend an Action.
Summon up to 3 Sapient Men in hats at your location. They last until they are destroyed They are controlled by the GM but will follow any commands you give. This Artifact may have at most 3 minions active at a time.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: The boss; you are better then others roll self control to get you hands "dirty". If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The detective squints, drawing on years of police experience to find any hidden drugs, weapons, or other illegal objects, no matter how well-hidden.
Exert your Mind and spend an Action.
You automatically detect all illegal materials within 50 feet of you for the next hour. You have a clear sense of both the distance and direction towards any detected items. You do not learn any details about the detected items.
The Necromancer temporarily assumes the form of their own corpse, complete with maggots, spilled entrails, and exposed bone. They cannot move while transformed, but their empty eye sockets see as well as ever.
Exert your Mind and Spend an Action.
You transform into your own corpse for one minute. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
Any successful musician knows the value of a good roadie. The musician calls for a roadie, and one will promptly arrive. The roadie doesn't talk much, and they aren't too bright, but they can sure haul gear.
After a couple hours of work, the roadie will retire to smoke and get some sleep.
Exert your Mind and spend an Action.
Summon a single Sapient roadie at your location. They last for two hours or until they are destroyed. They are controlled by the GM but will follow any commands you give. You may have at most one minion active at a time.
You may only use this Effect once per day.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.
The aquamancer dissolves into a flowing pool of semi-solid water. Anything they were carrying is left behind in a damp pile. While transformed, they may squeeze through tiny gaps, and are extremely resilient against most standard attacks.
Resolidifying is exhausting.
Exert your Mind and spend an Action.
You transform into a flowing pool of water for the next minute. You may end the effect early and return to your normal form at will. Your structure must remain relatively contiguous. Observers will view you as an unusual entity moving with a singular purpose.
While in this form, you can squeeze through any gap that is not water-tight.
Injuries from standard attacks are reduced to Severity 1, but Damage from AOE effects is increased by 1.
You cannot communicate or use equipment while transformed. Your equipment does not transform with you beyond basic body coverings. You cannot carry any items while transformed.
You have access to your Powers while transformed.
After this Effect ends, you cannot move quicker than a walk (15 feet per Round) for one minute and suffer a -1 dice penalty for an hour.