Description
As you plunge the blades into Neil's face, and watch the light leave his eyes, he musters up the energy to cast his power one more time. The white light point blank flies into you. ice covers the other half of my face as he lies in my arm dying
vengeance gained you the power to heal others, but at a cost of heavy trauma
your mind will never be the same after this
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Mechanic
(This Effect can be used on any Animate targets)
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Heal Thyself
(You may target yourself)
Drawbacks
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Exhausting
(After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
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Traumatic
(You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)
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Critical Failure
(Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
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Critical Failure effect - 3 trauma rolls
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Scarring
(When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
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None - ice covers the wound that healed
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Mutation - ice covers half of my face and the hand that killed Neil. also you now have a glowing blue eye
Parameters
Potency:
2 ( 4 )
Cast Time:
1 ( 1 Minute )
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