Momma Ettu calls out for Edna, a stern, mildly frustrated voice and an ethereal, transparent image of an older woman, about Ettu's age with long white hair but with sunken eyes and very clearly dead, appears in a ghostly wheelchair a few feet away. The exact wording varies, but tends to be Ettu demanding her chair, Edna refusing, then Ettu attempting to throw Edna out of her chair. If she succeeds then Ettu gets in the chair, and Edna plummets down through the ground and disappears.
Edna will take her chair back when the effect ends, with a banter like they're old friends.
Exert your Mind and spend at least two Actions performing the following ritual: Summons the ghost of someone she's met before, complete with their ghostly wheelchair. She pulls them out of the chair, and they fall through the floor, disappearing from sight and Momma Ettu takes the now vacant ghost wheelchair. to activate. You must maintain Concentration while activating this Effect, and it fails if you are interrupted. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You can run at four times your normal movement speed for the next hour.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
Inhuman speeds
Exert your Mind and spend an Action to activate.
You can run at four times your normal movement speed for the next minute.
While running, you may climb, jump, and roll without breaking stride, but you are at 1/2 speed while doing so.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
After this Effect ends, you cannot move quicker than a walk for one minute and suffer a -1 dice penalty for an hour.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action.
You can run at three times your normal movement speed for the next minute.
Mona wears these rollerskates everywhere and it never interferes with things like going upstairs or going through snow. It's just one of her quirks.
You gain the following benefits as long as you are wearing this Artifact.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Conners tail allows him to propel himself at superhuman speed. As a non-bipedal creature he can move with vastly more freedom then mere humans.
You gain the following benefits at all times.
You can run at three times your normal movement speed.
If you move faster than your normal move speed, the world around you turns to a blur, and Perception rolls are made at -3 dice.
The robe has a silky smooth texture that almost feels divine, and covers the body from head to toe (it has a hood). Whenever the user is moving at speeds beyond their normal movement, they create an afterimage in their wake of colors reminiscent of stars-- blues, reds, whites, yellows, etc.
You gain the following benefits as long as you are wearing this Artifact.
You can run at three times your normal movement speed.
The time-twister spins a dial on one of her watches, slowing time for everyone but her and one other person.
Exert your Mind and spend an Action. You must actively and obviously use a watch or clock to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
While using this Effect, you may carry one other being without affecting your Encumbrance, so long as you maintain contact with them for the duration and they consent or are grappled.
The time-traveler spins the second hand on one of their watches and speeds up until they are a blur.
Exert your Mind and spend an Action. You must actively and obviously use a watch to activate this Effect.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
Outside of Combat, any non-Gift, non-movement Actions you attempt take drastically less time to complete, as long as your personal speed is a factor in the Action. Total time reduction is determined by the GM and capped at 90% (executing the Action takes no less than 1/10th the normal time).
The toon shouts a catchphrase, strikes a pose, and then zips away at a high speed, leaving a cloud of dust behind. While moving, they look like a blur.
Exert your Mind and spend an Action.
Lasts 1 minute. Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.