Wait sec l need work on my words
Exert your Mind and spend an Action to activate. You must actively and obviously use Hat to activate this Effect.
You automatically detect all Supernatural being within 50 feet of you for the next minute. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby and their direction, and you have a clear sense of both the distance and direction towards any detected beings. This information is accurate enough to use for aiming at them, at +1 Difficulty.
Even while this Effect is not active, if any Supernatural being come within 50 feet of you, you may roll Perception + Alertness, Difficulty 7 to detect them.
Alexander traces out a series of tracking runes on the shield, attuning it to violent creatures. For the next hour, Alex knows the location of anything that's taken a life. And might try to again.
Exert your Mind and spend two Actions performing the following ritual: trace complicated eldritch runes on the shield. You must actively and obviously use shield to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all killers (animate beings that have killed a sapient creature) within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
If no killers (animate beings that have killed a sapient creature) targets are within 300 feet of you, and then one enters range, you automatically detect it, even if this Effect is not active.
Odar suddenly gets a pounding headache, and glimpses a vision of the cryptid that triggered their sense. They then have the urge to find and eliminate this cryptid before it kills again.
This Effect activates whenever a cryptid kills any living thing. It does not require an Action or Exertion. Roll a single d10, Difficulty 4. If you fail or botch, the Effect fails and you cannot activate it again for an hour.
You automatically detect the closest of any cryptids within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction, but you are not aware of their exact location.]]
Even if there are no cryptids within 300 feet of you, you become aware of the direction the closest one is in, as well as a rough sense of its distance from you.
All cryptids who you can sense are equally able to sense you.
No matter what sort of magic you believe you wield, no matter how unfathomable you believe it to be, Iryna is starting to understand it. Bit by bit, piece by piece, she knows every energy is at its core touched by radiation, and she must reach out and channel it, let it flow through her and out again, tuning her resonance to it and understanding the energy you command.
Exert your Mind and spend one minute.
You automatically detect all beings invoking alien energy within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
You receive an energy signature for each being you detect.
All beings invoking alien energy who you can sense are equally able to sense you.
The caster kneels while closing their eyes and begins to hum. Small rings of magenta, yellow, and blue begin pulsing out of the caster's head as they trace a circle in the ground with the butt of a revolver.
The humming usually reflects the general mood of those in it's initial range. An angry crowd will cause the user to feel compelled to hum a loud and dissonant tone, while more peaceful groups will inspire light and steadier tones. If there's no mood to read, or there is a sufficient mix of emotions, the caster will end up humming the last song that was stuck in their head. Mercifully, it is guaranteed to not get stuck again from this exercise.
Exert your Mind (unless you win a coin flip) and spend two Actions performing the following ritual: Take a knee, close your eyes, hum whatever come naturally, and trace a circle in the ground with the butt of your gun. You must actively and obviously use A.38 Special Revolver to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You automatically detect all fearful humans and murderers within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.
Johnny Rooks uses his cold avian stare to passively see all nearby living things.
Exert your Mind (unless you win a coin flip) and spend an Action.
You automatically detect the closest of any Living Target within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense their direction and distance.
Any Living Target detected while the effect is active are “marked”. You will continue to detect them until the effect ends, no matter how far away they move. You will also continue to detect them after the effect ends, so long as they remain within 300 feet of you.
The "Reaper" Assault Helmet is the signature piece of the Future Soldier's arsenal. It has a sleek, design and is made of a mysterious matte-metallic alloy. The wearer's face is exposed normally, but when activated, a blue holographic visor flickers to life in front of the eyes. This HUD contains information about the soldier's ammunition and shield status, but more significantly can detect enemy combatants. Anyone nearby who is holding a weapon is painted with a red dot that follows them in real time. This allows the Future Soldier to fire at painted targets in the dark, detect ambushes lurking around corners, and grants an overall tactical advantage.
Expend a point of Battery and spend an Action.
You automatically detect all people wielding weapons within 300 feet of you for the next hour. This includes any who come within range during the duration. You have a sense of how many valid targets are nearby, as well as their distance and direction.