Ghouls live below the earth, & solely subsist off human flesh. Over the centuries, they have adapted to this lifestyle, needing far less food, water, & oxygen than a human. Close to the corpses that they feed on, Ghouls hardly seem to breathe, heart beating only a few times a minute. They feed only once every few days.
You gain the following benefits at all times.
You may go five times longer than a normal human without sleep and air. You no longer age naturally, and supernatural attempts to age you fail.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.
Instead of food and water, you must consume Cadaver Flesh/Bone daily for sustenance. For every day you fail to consume it, you lose a point of Brawn. If your Brawn falls to 0 in this way, you die. Your Brawn is fully restored to normal as soon as you fulfill your dietary needs.
Through his faith in the Lord, Ellis is able to stretch bread and fish to extreme lengths, feeding a seemingly endless number of people from what appear to be meager supplies.
Spend an Action to activate. Select a target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Liam is a die-hard alcoholic, as many medics are. Even so, once he's had his Irish Coffee, he is ready for yet another double shift or whatever else comes his way. Anyone receiving the effect of the Hip Flask will see their eyes shimmer with a spectral blue-white light, & bystanders will hear the whispers of the unquiet dead
Spend an Action. Select a Animate target within arm's reach.
For the next 24 hours, your target does not require any food, water, sleep, or air. Any roll to resist an Effect dependent on any affected requirement is made at -1 Difficulty.
Your target is adapted to their current environment for one hour. While adapted, they do not suffer harm from heat, cold, pressure, or lack of oxygen in that environment, provided that challenge normally exists in that environment.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
As undead as a jianshi is, due to their nature of purely devouring the warmth/qi of creatures, they have no working digestive system... no source of energy, no need for food, water, sleep, or air to survive, they are... perpetual until they are slain.
You gain the following benefits at all times.
You no longer require any food, water, sleep, or air in order to survive. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
Possession of this Power grants the following Trauma at all times: Cotard's syndrome: Believes they are dead, If afflicted any injuries, roll a self control roll to take care of it..
Devonia will place their hand near the target, as a amber, primordial fluid flows from their hand into the target, causing small grows of feathers, horns and fur to grow before aging and withering away afterwards
The target will notably grow older overtime, and with repeated use, will eventually start sporting the same horns, feathers, and fur with enough uses (roughly 10 uses, not set in stone currently)
Spend an Action. Select a target within arm's reach.
For the next 24 hours, your target does not require any food, water, sleep, or air. Your target ages 1 year over the duration of the Effect. Supernatural attempts to age you are 5 times as effective.
This Gift's Cost is capped at 2 and cannot be increased further.
The user always seems unnaturally young yet still bears the eyes of one who has seen many things in their existence. To that end, their eyes always seem to emanate a slightly dark and insidious glow. To others, the eyes glow in this manner even when they are not focused on the user.
the user no longer requires the usage of oxygen and rest as most metabolic functions come to a halt, making the user look as young as they were when afflicted with the curse.
You gain the following benefits at all times.
You are permanently and visibly transformed: Glowing purple eyes. You are considered to be a Sapient, Non-Living being when targeted..
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
Through their faith, the priest is able to stretch bread or fish to extreme lengths, feeding a seemingly endless number of people from meager supplies.
Spend an Action. Select a target within arm's reach. You must actively and obviously use bread or a fish to activate this Effect.
For the next 24 hours, your target does not require any food, water, or sleep. Any attempts to age your target fail.
This Gift's Cost is capped at 2 and cannot be increased further.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive.
You can suspend all requirements for life by entering an inanimate state. You can remain in this state for up to 2 months, and are effectively Incapacitated while Hibernating. Entering and Exiting takes one minute, during which you cannot act.
The Solider is accustomed to going long periods without food or water and can operate on very little sleep.
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, sleep, and air.