Chip's a master at blending in, but can lose touch with who he really is quite easily..
When he first started flipping identities, the disguises we're subtle. Glasses, perhaps peroxide bleached hair.
After lots of time, anxiety, and an experimental spirit, he's learned quite a few tricks in prosthetics and makeup.
Spend a half hour to activate. You must actively and obviously use Disguise Kit, or at the very least, makeup. to activate this Effect. Make a Trauma roll when you activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for an hour and a half, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your clothes. A disguise cannot affect your Attributes or other stats.
This Gift's level is capped at 2 Gifts and cannot be increased further.
Sept. 20, 2022, 7:18 p.m. - Revision Cost: 2. Added Enhancement: Humanoid, Added Drawback: Maddening
Riku's brush with an alien parasite left him with an extraordinary gift: the ability to completely reshape his physical form. With about a minute of intense concentration, he can alter everything from his height and facial features to his apparent sex and even clothing. This makes him an unparalleled infiltrator, able to blend seamlessly into any environment. However, the power isn't without its drawbacks. Riku is vulnerable while transforming, requiring a safe space and a minute to change: the disguise, while convincing, isn't indestructible – damage can cause it to fail. Despite these limitations, Chameleon's Masquerade offers Riku unprecedented versatility in his missions, allowing him to impersonate specific individuals, blend into crowds, or access restricted areas. In Riku's hands, this power becomes more than just a tool – it's an art form, a perfect expression of his adaptability in a dangerous, ever-changing world.
Exert your Mind and spend 2 Actions.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Flesh is mechanicaly moved: bones snap, skin streches and tears, muscle and sinew crawl over the open frames to adjust to the new form (triggers Anguish).
Gaspar can change his physical form on a whim.
Spend a minute. You must use up a smoking object in order to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Gaspar's skin and flesh peel away and reconstruct.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
He opens the briefcase and all hell breaks loose as he is tearing his skin apart and new skin is forming over himself. He packs his old flesh into a suitcase for his next appearance.
Spend a minute. You must actively and obviously use a briefcase to activate this Effect. Make a Trauma roll when you activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Body physically morphs over itself.
This Gift's Cost is capped at 2 and cannot be increased further.
The skins starts violently shifting and changed surrounded by a faint blue mist like glow surroudning their body, the faint laughter of the fae being heard to those close them.
Spend 2 Actions.
You become disguised in a manner of your choosing. The disguise lasts until you either activate a new disguise, or choose to end the effect.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see the fae magic violently warping and shifting the skin of the wielder to adapt to another look.
This Gift's Cost is capped at 2 and cannot be increased further.
This Effect ends if you take an Injury or are stunned or incapacitated.
May focuses. Her skin crawls and moves, shifting as she wills it to look how she wants.
This is an application of May's complete control of her biology to shift that biology around and change it.
Spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You cannot alter your clothes. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.
Possession of this Power grants the following Battle Scar: Fluid Physiology: (One of your shoulders is damaged. Whenever it takes a major blow or is otherwise put under stress the GM may dislocate it. A dislocated limb cannot be used until you Exert your Mind and spend an Action to reset it.).
The magician dons an unusual piece of clothing and immediately shifts their appearance to be completely different! However, they must reveal their true identity before they can cast any more spells.
Exert your Mind and spend 2 Actions. You must actively and obviously use a piece of clothing you wouldn't normally wear to activate this Effect.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance may have a different sex, age, and race to your own, and you may alter height by up to a foot and your weight by 50%. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
This Effect ends if you take an Injury or are stunned or incapacitated.
While disguised, you cannot use any Activated or Targeted Powers.
The Ninja is a master at blending in to any crowd or organization. If they can find complete privacy, they may channel their ninjutsu to temporarily create the illusion of any outfit or uniform they desire. The new clothes shimmer into existence over their existing garb over the course of a minute of meditation.
Exert your Mind and spend a minute.
You become disguised in a manner of your choosing. The disguise lasts for two hours, or you may end it early at will.
The new appearance must have a similar sex, age, and race to your own. You cannot significantly change your height and weight. Your disguise cannot directly mimic an existing person. You may change the appearance of your outfit. A disguise cannot affect your Attributes or other stats.
You may roll Charisma + Crafts to attempt to make your disguise Beautiful. If your Outcome is 6 or higher, non-Effect Charisma rolls where your good looks could help are rolled at -2 Difficulty. If you fail or botch, you are ugly instead, and non-Effect Charisma rolls are made at +2 Difficulty.
You cannot alter the appearance of your flesh and blood.