Upon use, the shape of Emrick’s slingshot is multiplied in a muted silver light, shifting and stacking until it resembles a sort of geometric tree (Aušros medis) which streaks after the projectile until it can spread against the area it pelts. The Ausros Medis spreads even further on impact, pinning the target to the nearest surface; when broken out of, it is sucked into the wound like a sort of net and dissipates.
Emrick sees violence as nothing to look forward to, but respectably inevitable. As a crow, eating spiders, snails, frogs, and the young of other birds among other things was never given much of a thought, as it was a process of life. He appreciated being able to eat carrion when needed. That’s what got him sick as a human most recently… so a change in diet and a more indirect approach towards hunting is needed.
Emrick’s favorite weapon is a slingshot. They’re easy to use and gather ammo for, lightweight, and require patience and respect to make. It’s his dedication for the craft that imbued the process.
You gain the following benefits as long as engaged in combat with Slingshot.
Your attacks with Slingshot have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +1 Bonus Damage. Armor is fully effective against this damage. Reloading is considered a Free Action.
You also gain the following effects:
I can hit a fly on the side of a barn with any crossbow you give me. Want to take that bet?
You gain the following benefits as long as engaged in combat with Crossbow.
You receive +2 dice to all rolls using Crossbow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
“Feline Archery” imbues Darren with extraordinary prowess in archery, transforming his use of bows, crossbows, slingshots, and slings into an extension of his will. This power grants him supernatural accuracy, speed, and the strategic insight of a master hunter, honed through his unique connection to the feline aspect of his being.
You gain the following benefits as long as engaged in combat with bows, crossbows, slingshots, and slings.
You receive +2 dice to all rolls using bows, crossbows, slingshots, and slings. Reloading is considered a Free Action.
You also gain the following effects:
Ryu’s eyes glow green as he hones in on his target
You gain the following benefits as long as engaged in combat with Psychic Bow.
You receive +2 dice to all rolls using Psychic Bow. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
Kyle is a master hunter and has honed his bow skills to an unparalleled level.
You gain the following benefits as long as engaged in combat with Bows.
Your attacks with Bows have their base Difficulty set to 6, are no longer limited by your Brawn, and deal +1 Bonus Damage. Armor is fully effective against this damage. Reloading is considered a Free Action.
You also gain the following effects:
Shooting a bow is part of every knights training. Becoming blind did make it harder but his hearing becoming better has counterbalanced that. He can visual his surroundings in his mind and use that the hit his target.
Take a deep breath. Aim at the target. Hold your breath. Release the shot.
You gain the following benefits as long as engaged in combat with bows, crossbows, slingshots, and slings.
You receive +2 dice to all rolls using bows, crossbows, slingshots, and slings. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects:
The ninja does not approve of guns; they prefer using the bow for its stealth and versatility.
You gain the following benefits as long as engaged in combat with wooden longbows.
You receive +2 dice to all rolls using wooden longbows. Reloading is a Free Action, and drawing your weapon does not require a Quick Action as long as it is on your person.
You also gain the following effects: