Marvel of modern medicine and biomechanical science, the Class-21 Field Surgical Kit is designed to support medical personnel in hazardous environments, for treatment of extreme trauma and physical ailments, with guaranteed survivability and sterility if used properly.
May I always act so as to preserve the finest traditions of my calling and may I long experience the joy of healing those who seek my help.
You gain the following benefits as long as you are wearing this Artifact.
All Stabilizations you attempt are considered Proper Stabilizations.
You also gain the following effects:
Not too many things in this world can survive a prolonged contact to a running steel blade - Especially so under a heavy hand with intent.
It's to no surprise that an entire chainsaw will shred just about anything that dare come into contact with it, but through the sparks and giblets that this may create, the only merciful thing that is beheld is the handle to user.
This Artifact can be used as a great sword / giant axe. It is roughly the same size as a great sword / giant axe and just as difficult to conceal.
Attack by rolling Brawn + Melee, Difficulty 6. Successful attacks deal Contested Outcome +6 Weapon Damage. The target's fully effective
You also gain the following effects:
The inside of the backpack appears as a well-lit concrete room with the items inside organized neatly. A hand placed inside seems to stretch to grab a far-away object.
This Artifact can be used as a container. It is roughly the same size as a Backpack and just as difficult to conceal.
Your Backpack holds 12 times what it normally could. Objects stored inside are weightless.
Living things can be stored in your Backpack. They will have access to anything else inside and may attempt to break free, damaging or destroying the Backpack in the process.
If your Backpack is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of your container appear normal and unremarkable.
Tomoaki moves from one side to the next swiftly and he swings his firearm around and precisely one taps the shooter. He can only hope to be this good in the FPS games he plays, if he was, he wouldn’t sign from team to team.
You gain the following benefits as long as you are wearing this Artifact and engaged in combat with Automatic Rifles.
+2 dice to all Automatic Rifles rolls.
You also gain the following effects:
Vein's fibres flow idly through the wielder's cardiovascular system. This metal stitches together any wounds the wielder suffers instantaneously, and acts as a kind of re-bar for healing lingering injuries.
Due to an innate self-defence mechanism, Vein's fibres have an opposite effect on damage from pure, unalloyed metal. As Vein's main weapon is capped entirely with elemental tungsten, this ensures they hold a distinct physical advantage should cooperation cease between the symbiote and their host.
You gain the following benefits as long as you are wearing this Artifact.
Any Injury you receive from a source other than unalloyed metal heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
You may Exert your Mind and spend a Quick Action to reduce the Severity of one of your Injuries by 4. Does not affect Injuries suffered as an activation cost for Effects.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Injuries you receive from unalloyed metal are increased in Severity by 1.
When fired the weapon makes no noise, and it seems to have a much greater kick than normal shots from such a rifle should have
This Artifact can be used as a heavy sniper rifle. It is roughly the same size as a heavy sniper rifle and just as difficult to conceal.
Attack by rolling Dexterity + Firearms, Difficulty 6. Successful attacks deal Contested Outcome +5 Weapon Damage.
You also gain the following effects:
The spy can do up their passport to appear as any valid form of identification.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport but can be collapsed into a wallet and concealed. Collapsing or expanding it costs a Quick Action.
Spend a Quick Action to activate. This Artifact changes its appearance into a chosen Object. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
When used as identification and scanned, the scanner will act appropriately and bring up appropriate generic information. Further searches for the identity in the computer will turn up no results. This will not open security doors on its own.
The Skeleton Key slips easily into any keyhole and turns without a fuss.
Spend an Action.
You may lock, unlock, and/or open any number of doors, containers, knots, or locks within arm's reach of you. Cannot be used on Alien technology.
If you successfully operate a lock, you may choose to destroy it, rendering it inoperable.
The Predatory Raiment has a cloak feature that allows its owner to hide themselves and their equipment with active camouflage. When viewed, they look like a slightly shifted and shimmering version of the surrounding environment.
You gain the following benefits as long as you are not at all wet and you are wearing this Artifact.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. This Effect does not end early when you activate an obvious Effect, attack, or receive an Injury.
The spy can do up their passport to take on the appearance of any valid form of identification they may need.
This Artifact can change its appearance. When not transformed, it is roughly the same size as a passport and just as difficult to conceal.
Exert your Mind and spend an Action to activate. This Artifact changes its appearance into an Object within the category of forms of identification. This lasts until you decide to end the Effect, which may be done as a Free Action.
The new object's appearance can mimic specific items (such as a particular painting, a certain person’s ID, etc), but must be of a similar size and weight to this Artifact.
The new appearance is illusory; it will hold up to scrutiny, but its composition is not altered and it gains no new functionality. Any attempt to use it for a function which it cannot perform (for instance, making bread look like a knife and then trying to stab someone) will cause the illusion to fail or allow a Perception check to see through the illusion, at the GM's discretion.
Companions gawk at the sheer size and quantity of the equipment the survivalist stores in the Bug-out Bag, but when they open it, they find only a standard set of survival gear. Only when the survivalist opens it is its true capacity revealed.
This Artifact holds 5 times what it normally could inside of it. Objects stored inside are weightless.
Living things can be stored in this Artifact. They will have access to anything else inside and may attempt to break free, damaging or destroying the Artifact in the process.
If this Artifact is destroyed, things inside may get out, and it will cease to function until it is repaired.
When scanned or investigated without opening, the contents of this container appear normal and unremarkable.
If anyone other than you opens the container, it appears empty. Others can still destroy it to get at the contents.