A Samurai’s expected capabilities. Back in my day, this was normal.

1
You possess a mastery of A bladed weapon.
Used by Saigo Tokugawa, Created by Zee.

Onlookers will see this man pulling out a sword from his sheath, it looks rather worn, but sharper than ever. From him slicing objects or people, it’s quite obvious that the talent this person has it beyond any normal person. One could only suggest that they have studied the art of the blade for a long time.


You gain the following benefits as long as you are engaged in combat with A bladed weapon.

Your attacks with A bladed weapon deal +1 Bonus Damage. Armor is fully effective against this damage.

Possession of this Power grants the following Trauma at all times: If he does not have a sword or know where it is. He will actively seek it out, or leave the contract all together to forge a new one..

You also gain the following effects:

  • Bullet Parry: You may React to and Defend against firearms and other projectiles with A bladed weapon.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Fancy Footwork: You may move your full Dash distance and attack with your Melee weapon in the same Round without penalty. You may also split your movement before and after your attack.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Community Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with edge based weapons.

Your attacks with edge based weapons deal +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.

Possession of this Power grants the following Trauma at all times: Delusion that knives are more lethal than guns.

You also gain the following effects:

  • Bullet Parry: You may React to and Defend against firearms and other projectiles with edge based weapons.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

You gain the following benefits as long as you are engaged in combat with melee weapons.

+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.

You also gain the following effects:

  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Finesse: You may limit the Severity of any Injury you inflict or determine a maximum Wound Level to inflict on the target, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

You gain the following benefits at all times.

Any Injury you receive heals quickly, reducing its Severity by one level each day, starting once it becomes stabilized. Battle Scars caused by your Injuries will remain.

Possession of this Power grants the following Battle Scar: This character's skin is populated by strange black stains. These stains move at their own will as if they were live beings underneath this character's skin..

Hardly supernatural in any observer's eyes but the beholder's, it's easy enough to mistake simply hitting something so much harder than in reality. That's not to say one isn't; but to send integral parts of buildings flying out with a hand tool over machines takes more than a bit of muscle mass. It is no surprise this same power can be applied to less-than-material targets.

You gain the following benefits as long as you are engaged in combat with Sledgehammer. You must actively and obviously be using Sledgehammer to gain the benefits of this Effect.

+2 dice to all rolls with Sledgehammer. You may Defend against firearm attacks from any range using Sledgehammer.

You also gain the following effects:

  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Fancy Footwork: You may move your full Dash distance and attack in the same Round without penalty. You may also split your movement before and after your attack.
  • Heavy Strikes: If you are attacking with a blunt weapon, if your attack causes an Injury you may choose to knock the target down and back 15 feet. Standing up is typically a Quick Action.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

On weapon usage:
People have guns (even in Canada, they're just quieter about it), but Zephyren legally cannot own one, and traveling with those can be such a pain for those with licenses anyway. He very much prefers a quieter option too. Also, blades are far more versatile (he wants to toss a bunch of vegetables in the air one day and try to slice them all). Never bring a knife to a gun fight? Think again.

On blade proficiency:
Fighting isn't the only thing Zephyren uses blades for. If anything he's rarely had to fight outside contracts; he mostly uses knives in the kitchen, and since he has been cooking from a very young age, there's no surprise that this is what he's the most comfortable with. In any video games, he predominantly uses a knife or sword. Don't ask how he's gotten through Resident Evil; let's just say he had to face a lot of corpses up close.

On bird talons:
Thankfully Zephyren has never been attacked by a bird, but from what he's read, talons can be really sharp. They have to grip onto things after all, even if it means they'd puncture their target.

You gain the following benefits as long as you are engaged in combat with knives and daggers.

+2 dice to all rolls with knives and daggers. You may Defend against firearm attacks from any range using knives and daggers.

You also gain the following effects:

  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.
  • Finesse: When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ignored. Maximum +5 Damage from bonus weapons.

Stock Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with melee ninja weapons.

+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.