His Bodily fanctions translate to just HP(hit points) to him as in a game hence he doesnt feel pain as normal people.
His Mind becomes twisted and all knowledge and experience he has playing games materialize in his real body making him calm and collected.
You gain the following benefits at all times.
Your Body and Mind Penalties are divided in half (rounded up).
So long as Ego is focused on the laws of physics, nothing can distract him.
You gain the following benefits as long as you are maintaining Concentration. You must actively and obviously be using a pair of marbles to gain the benefits of this Effect.
Your Stress from Injuries and Mind Damage is reduced to 0.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Orion’s Vigor is a passive ability that channels the relentless energy of the celestial hunter. With this power constantly active, the user’s body becomes resilient to all forms of physical stress, allowing them to push through pain, exhaustion, and damage without faltering. Whether enduring brutal blows or relentless fatigue, they continue forward, fueled by an unwavering, cosmic determination—just as Orion tirelessly roams the night sky, never slowing, never yielding.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.
Visually, your body is no different, and that's the goal. Your fears, your pain, your emotions - they all need to be repressed. Now only accessible in the dreamscape, you suffer from terrifying and painful night terrors. In your sleep, your injuries and insecurities come back to eat you alive. It's all a farce, really. Until your body can truly be rid of all pain, you will suffer like everyone else.
Injuries inflicted upon the body feel warm, often due to the blood produced by the injury. Your nerves cannot receive intense signals that warn of unimaginable pain, in part due to a never-ending supply of adrenaline to the body. They are at most a light burning that tickles the nerves. While noticeable, it has no bearing on your ability to act. In addition, your mind is a fortress. You suppress your fears and traumas and are able to save face when you need to most. Pain is a distant memory that only creeps up when you make a feeble attempt at sleep. Even when drugged or knocked out cold, your nightmares are too powerful. You will spend much of your life awake, terrorized by visions that plague your mind, and by the hurt you can only feel by letting your mind sleep.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
If you are Stunned, asleep, drugged, or otherwise made unconscious for any reason other than being Incapacitated, you may Exert your Mind to wake up. Any penalty which was caused by this condition is removed.
At one time, Amaryllis's arms were normal, unscarred, and white as a dove. She would wrestle with her brothers, surrounded by soft and fluffy couches, plug protected outlets, and edge protected tables. They were safe, mostly, until one gave another a shallow scratch with their fingernail. From even a single scrape, the children would ruin rugs and throw pillows as the Fleischer Family Curse took its toll, forcing them to make a sizable plasma donation to the house. They all knew the risks, of course, they had the band-aids and medical bandages on hand to stop the bleeding. They continued their roughhousing beyond earshot of their parents...
Amaryllis's mother, Dahlia, knew the truth of their family's curse. She understood that time was running short as Sorin had already passed away years before. She and her husband studied the occult, making a fortune by reading futures, holding seances, and investigating hauntings. The greatest ritual they ever developed was one to break their curse. She knew Amaryllis, the first-born, would need to be saved first, as soon as possible, before she followed Death to meet her husband.
Something was not right, Amaryllis had passed out early in the bloodletting phase of the ritual. She struggled against her bindings and exasperated the new cuts on her wrists. The long gashes and otherworldly lettering on her arms wept until they went blue. Dahlia completed the runes and smeared a circle in blood around her daughter before realizing that the ritual was faulty. She then realized that her baby girl was on Death's door. She rushed Amaryllis to the hospital in heavy bandages, but her body would refuse to close her wounds. Dahlia would die a year later, consumed by the knowledge that the ritual failed.
She was wrong.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
While Incapacitated, you may Exert your Mind to take a single action.
You may move at your normal speed and still maintain Concentration. Taking an Injury less than Severity 6 no longer interrupts Concentration.
Amaranth is perhaps the progenitor of the vaunted berserker state, in moments of intense stress he is able to work himself into such a frenzy that pain and fear become motivators rather than detractors and in a screaming ball of frothing fury he can throw himself towards his opponents as a ball of teeth, fury, and displeasure.
Exert your Mind and spend an Action.
Your Stress from Injuries and Mind Damage is reduced to 0. Lasts three hours.
Stress from Injuries acts as a dice bonus instead of penalty.
You may only use this Effect once per day.
The mobster's been through tougher scrapes than this. A few cuts and bruises won't stop them.
You gain the following benefits at all times.
Your Stress from Injuries is reduced to 0. Does not reduce Stress from Mind Damage.