Specialized gloves and boots with metal hooks that allow for climbing and easier movement through dense underbrush.
You gain the following benefits as long as you are wearing this Artifact.
You may move easily and without a roll in any of the following situations.
For a moment it looks like Fortuna's been hit by an attack, but lucky her! It just grazed her, the attacker just slipped in the last moment or the stab narrowly missed vital organs. Just good fortune?
You gain the following benefits at all times.
You have 3 Armor, which reduces incoming Damage. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
You may spend an Action or Reaction and Exert your Mind to double your Armor rating for one Round.
Discovering his own genetic make up leads up to a whole lot of interesting discoveries, like how his jaw can extend up to 30 feet in length, and has a Iron grip strong enough to grapple someone all by itself. the biggest benefit of all though, is his teeth all growing to the size of knives, for better cutting power, though such perfect teeth caused Mako to get a obsession with cleaning his own teeth
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Any Battle Scars that affect or remove your additional limb will heal in a single week.
Your extra appendage can be used to attack in exactly the same manner as a Knife.
Your extra appendage can stretch to reach an additional 30 feet.
Possession of this Power grants the following Trauma at all times: Roll mind to get out of water.
Your Extra Appendage is incapable of fine object manipulation.
Ame’s blood awakens a new gift, the ability to climb sheer surfaces in a way spiders do, climbing, crawling, even running up the walls when she needs an extra boost of speed.
In a similar way, or perhaps just through her familiarity with the flow that is the city, the can now run through them without resistance, and bike through them without danger to herself and others.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
Finding that the afterlife is far more complex than anyone suspected, Widow has become a reaper of her own. Gifted with terrible beauty and grace, Widow is as ageless as death itself. She has also become immune to the ravages of the heat and cold.
You gain the following benefits at all times.
You are permanently and visibly transformed: pale, lanky, and gaunt, with a permanent sugar skull marking across her face.. You are considered to be a Sapient, Non-Living being when targeted. Your Perception is increased by 1 and your Charisma is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
You are immune to damage from heat and flames. If heat is a substantial component of other damage you would take (e.g. slashed with a flaming sword), that damage is reduced by 2 (in addition to Armor)
The Severity of any Injury caused by holy is increased by 2.
You have contingencies for your contingencies. The MOLL(ⲩ) unit can retain full operating capabilities even after sustaining significant damage to or complete loss of most major components.
You gain the following benefits at all times.
Your Stress from Injuries and Mind Damage is reduced to 0.
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
While transformed, the werewolf's toughened hide provides protection from all manner of attacks, except silver.
You gain the following benefits as long as you are in werewolf form.
You have 4, which reduces incoming damage from all sources of physical attack except silver. Armor from multiple sources does not stack. This Armor cannot be circumvented with Called Shots.
Any Injury received from Damage that was reduced by this Armor is considered Makeshift Stabilized and will not degrade further, and any Battle Scar caused by them is reduced by 1 level. You may attempt a single Proper Stabilization on such Injuries.
Finally, the girls are fusing the way they’ve wanted to since they began Contracting, three and a half years ago. It took Grace’s left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spirit’s ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spirit’s: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.