Dallas has begun to emulate the law enforcement heros of legend. One day he hopes to be among those great men who gained the respect of the world.
You gain the following benefits as long as you are engaged in unarmed combat.
Your unarmed attacks deal +2 Bonus Damage (instead of -2). The target's Armor is fully effective against this damage.
You also gain the following effects:
Due to your training, you have become a highly proficient fighter.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1). The target's Armor is reduced to 1/2, rounded up against this damage.
You also gain the following effects:
Due to the nature of the gauntlets, channeling the natural heat and radiation of Sarah’s arms, inherited from her Prypiatosian-B father, they enhance her strikes monstrously while attached to her arms and hands.
Forged by her father with the help of the highly advanced and specialized technology of Prypiatos, Sarah was gifted these gauntlets, which channel the highly dangerous radiation & heat her arms produce into monstrous striking power. Made from materials only found on Prypiatos, the gauntlets are nigh indestructible, and can only be damaged in very few instances, let alone broken.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +4 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
You may not see me, I see you.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, Grappling, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
Scales grow along Eden's arms, ending at around their elbows. The scales still have the same skin tone as Eden, and would be seen as normal skin to anyone not looking very closely.
You gain the following benefits as long as you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1). The target's Armor is fully effective against this damage.
You also gain the following effects:
Xenomorphs operate in hives made of a resin they produce, mixed up with their saliva fluids. The Queen can be generated in more than one way: from specialized royal facehuggers, or maturing from Praetorians, which in turn can mature from Drones or Warriors; by a process referred as 'molting'. Judging from the condition that any Xenomorphs can potentially 'molt' and grow into a Praetorian and then a Queen, the Xenomorph species is likely all unisexual and reproduces asexually by a process called parthenogenesis: a reproductive method practiced by many species on Earth and other planets.
Exert your Mind (unless you are Sculpting) and spend one minute. Select a Location within arm's reach. You must be in an area abundant with water.
Select one of the following alterations to create out of Digested, hardened Resin originating at the target:
The alteration begins to form when you activate this Effect and finishes forming on your initiative in the next Round. Until it finishes forming, it is not guaranteed to function.
This alteration lasts indefinitely but may be prematurely destroyed or altered. Your alterations may be broken through with appropriate tools. Anyone attempting to break through must roll Brawn + a relevant Ability. A cumulative Outcome of 3 across all attempts breaks a hole large enough to move through. See the extended system text for GM guidance on various tools.
You may sculpt your walls, domes, or tunnels as you create them, without any additional activation time or cost.
Anyone who witnesses you during this Effect's activation will almost certainly be disturbed to see Vaelith releases saliva from their gaping maw, and their dorsal tube separate and slip, leaking out their own mucal discharge. The process, a disgusting mess of steaming hot viscous liquid and acidic discharge surrounding them, molded by the movement of their body in this fluid as it slowly hardens to it's desired shape.
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
The Vampire has grown wicked fangs in place of their canines, allowing them to thoroughly drain a person of blood should they get ahold of one.
You gain the following benefits as long as you are biting and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +2 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects: