The Air Stands still briefly before a swirling tornado erupts from the ground up forming a massive push force outwards
Exert your Mind and spend an Action to activate. Roll Intellect + Occult at Difficulty 6.
Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next 3 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
You may only use this Effect once per day.
Tatalov raises his hand high above his head as it ignites, turning into its flaming skeletal form. He places it against his chest. His body seems to emit smoke as the sound of his heartbeat begins to echo out from him in waves. Those effected are launched away as the heartbeat reaches them, as a small blast of blue flame explodes from them.
By focusing on his own anger, Tatalov senses the anger of others and expells it from the zone, taking the person with it.
Exert your Mind and spend an Action.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
When you activate this effect, you may designate any number of specific individuals to exclude from the Effect. Anyone designated in this way is unaffected by the repulsion field, and can approach you as normal.
A pulse of mist emerges from the amulet, washing over her friends... and pushing her enemies back.
The mists whisper to the bearer constantly, inspiring some degree of paranoia. The humidity doesn't help scents, either.
Spend an Action. Select a Object or Animate target up to 100 feet away.
Targets are pushed back until they are 100 feet away or pulled towards you until they are right next to you.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may select up to 3 targets each time you activate this Effect.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 1.
Anyone who touches this Artifact will notice it warping their body and may drop it. If they choose to hold or use it, they immediately receive the following Battle Scar: Weak Stomach. If they lose possession of this Artifact, the Battle Scar heals over the course of the next day.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Paranoia. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
Keith Nightly starts to play a song, and the sheer awe generated by his performance makes it difficult to approach him.
Uses Music
Exert your Mind and spend an Action to activate. You must actively and obviously use Musical Instrument to activate this Effect. Roll Charisma + Performance at Difficulty 6.
Create a repulsion field which extends out 15 feet from you in every direction, and lasts for the next minute. Any Animate targets within the field cannot move any closer towards you. If they were within 15 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
An aura activates around you that repulses enemies
Spend an Action. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you explosion.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. Any Animate targets within the field cannot move any closer towards you.
You must maintain Concentration during this Effect.
This Gift's Cost is capped at 2 and cannot be increased further.
An invisible force of energy
Exert your Mind and spend an Action or Reaction. Choose an Animate target within 45 feet from you.
Create a repulsion field which extends out 45 feet from you in every direction, and lasts for the next 5 Rounds. If your target is within the field and failed to resist, they cannot move any closer towards you. If they were within 45 feet from you when you activated the effect, they are immediately pushed back to the edge of the repulsion field.
You must maintain Concentration during this Effect.
While this Effect is active, you may take Actions and make Reactions at a -2 dice penalty without interrupting your Concentration.
Instead of creating a repulsion field, you may create an attraction field, centered on any Location within with a diameter up to. All affected beings within the radius are pulled to the target Location and take 2 Damage.
You must remain standing in the same location while this Effect is active. Moving to a new location will interrupt your Concentration and end the Effect.
The user places this slip of paper from the mystic against their head, speaks the inscribed phrase, and envisions a time they wished they were alone. the paper bursts into a shockwave that pushes a nearby being away. The repulsion field can be maintained for several seconds by meditating on the nature of solitude.
Spend an Action and use up this paper with mysterious calligraphy. Select a Animate target up to 100 feet away.
Targets are pushed back until they are 100 feet away.
This Effect cannot move anything heavier than 500 pounds.
Affected targets may use a Reaction and roll Dexterity or Brawn + Athletics to hold on to a nearby anchor, if available. A complete success increases their effective weight by whatever they hold onto.
Pushing a target straight upward requires you to be directly beneath them and halves the range. GM’s may ask for a Dexterity + Athletics roll when repositioning yourself around a target to get a desired angle. They may React to reposition or anchor themselves as normal.
You may maintain Concentration after the initial activation of this Effect to continue the push on the target. Lasts up to one minute.