Legacy Power: Eye of redemption

you feel your sins crawling on your eyes and hand

A 1 Gift Heal Wound Power used by Atha Jules, created by NPboom.

Description

As she healed the soldier, leaving a icy scar where the wound once was, she looked at her hand, and remembered......

he was meant to help others, yet his sins followed, now i see others suffering differently. Atha's eye returned, but couldn't forget the murder that took her mind as well

System

Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.

You cannot target yourself, and you cannot target the same Injury more than once.


Enhancements

  • Mechanic (This Effect can be used on any Animate targets)
  • Heal Thyself (You may target yourself)

Drawbacks

  • Exhausting (After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.)
  • Critical Failure (Roll a single D10 when you activate this Effect. If you roll a 1, you critically fail in a way that is extraordinarily dangerous. Failure should cause at least a Severity-4 Injury, a Major Battle Scar, or an effect counter to its purpose.)
    • Critical Failure effect - 3 trauma rolls
  • Monstrous (Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
    • Mutation - ice covers half of my face and the hand that killed Neil. also you now have a glowing blue eye
  • Scarring (When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
    • None - ice covers the wound that healed
  • Traumatic (You must make a Trauma roll when you use this Effect. Its Difficulty cannot be reduced by any means. If you fail or Botch, you receive one Mind Damage and a new Trauma.)

Parameters

Cast Time: 1 ( 1 Minute ) Potency: 2 ( 4 )

Edit History

You are viewing an old version of this Gift.
To view the most recent version Click Here

Feb. 3, 2021, 2:47 p.m. - Adjustment Cost: 1. Text field change

Feb. 3, 2021, 1:14 p.m. - Revision Cost: 1. Removed Enhancement: Mechanic, Removed Drawback: Scarring

Feb. 3, 2021, 1:12 p.m. - Revision Cost: 1. Removed Enhancement: Heal Thyself, Removed Drawback: Exhausting

- Feb. 3, 2021, 1:10 p.m. - Adjustment Cost: 1. Text field change

Jan. 27, 2021, 8:38 a.m. - Adjustment Cost: 1. Text field change

Jan. 27, 2021, 8:24 a.m. - Adjustment Cost: 1. Text field change

Jan. 27, 2021, 8:14 a.m. - Revision Cost: 1. Added Drawbacks: Exhausting, Traumatic, Critical Failure, Monstrous, Removed Drawbacks: Fuel, Beyond my Skills, Unique Focus, Focus

Jan. 4, 2021, 1:17 p.m. - Revision Cost: 1. Added Drawback: Beyond my Skills, Parameter Potency changed from 1 to 2.

Revision purchased with:

Jan. 4, 2021, 9:02 a.m. - New Cost: 1. Initial power creation

Revision purchased with:
Gift from the Asset Gifted spent on new power: Nanomachine Gun    (since refunded)