During fight, ark can turn his arms into giant red claws with energy streaming from his pendant into them.
You gain the following benefits as long as as long as Must not be in the sunlight, you are wearing this Artifact, and you are engaged in unarmed combat.
Your unarmed attacks deal +4 Bonus Damage (instead of -2). The target's Armor is reduced to 1/4, rounded up against this damage.
You also gain the following effects:
Haroldโs Enhanced Perception interprets every scent and sight as though it were a silent โspeech actโ embedded in the world around him. Just as Speech Act Theory suggests that language conveys intent and action, Haroldโs senses allow him to detect unspoken messages within scents and traces left by touch, movement, or presence. Each scent or invisible detail, like a fingerprint, becomes a form of communicationโa kind of sensory language revealing clues about who or what was present, and what actions took place.
Through his heightened sense of smell, Harold treats scents as unique โsignaturesโ left by individuals or objects, each telling its own story. To him, a scent is a lingering โutteranceโ of someoneโs presence, as if their movements and actions left traces in the air. By differentiating between scents with precision, he can read this invisible narrative and connect it to people, places, and events heโs encountered before.
Haroldโs vision allows him to see normally invisible detailsโfingerprints, bacteria, residual marksโas the โevidenceโ of actions, each trace a physical โspeech actโ left behind. Just as words convey hidden intentions, these traces serve as residual expressions of past interactions. When Harold views these otherwise invisible elements, itโs as if heโs reading silent statements from the world itself, each detail contributing to a deeper understanding of what has transpired.
In this way, Haroldโs Enhanced Perception transforms sensory information into a conversation with his surroundings, where every trace, scent, and hidden detail is a part of a larger dialogue that only he can perceive. His mastery of Speech Act Theory enables him to interpret these sensory โstatementsโ and unravel the story beneath the surface, making him an expert at uncovering truths in silence.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
Any heightened senses require you to maintain Concentration to use, and do not apply to any passive Perception checks.
For as long as the winds blow and the rain falls, I too shall live on to fulfill what the skies sought
You gain the following benefits at all times.
You may go five times longer than a normal human without food, water, and air. You no longer age naturally, and supernatural attempts to age you fail.
This Artifact cannot be broken.
This Artifact's creator is always aware of the direction and distance to this Artifact.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
N/A
You gain the following benefits as long as you are transformed.
Whenever you use your Movement, after all other calculations, the distance you may travel is doubled.
If your last Action was used for an all-out sprint or you are already accelerated, you may spend an Action to accelerate without a roll, adding 150 feet/Round (not affected by your speed bonus) to your sprint speed, to a max of an extra 300 feet/Round. As long as you stay at these speeds, you may use this distance per Round as your Free Movement.
Any terrain you traverse while accelerated must be passable by a standard vehicle at similar speeds. Stopping, turning sharply, or decelerating more than 150 feet/Round must be performed as an Action. Failing to decelerate with an Action (whether because of an obstacle, sudden unfavorable terrain, an Injury, or other event) deals 3 Damage which Armor does not reduce.
While using this Effect, you are immune to collision damage, and any roll made to target you is made at +2 Difficulty.
The Ninja's incredible dedication to their discipline grants them supernatural dexterity and agility.
You gain the following benefits at all times.
Your Dexterity rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
While submerged, the aquamancer can fully sustain themselves from the waters around them, entirely forgoing food, drink, and even air. They may also enter a state of hibernation, remaining underwater and incapacitated for up to two months.
You gain the following benefits as long as you are submerged in water.
You no longer require any food, water, or air in order to survive. You no longer age naturally, and supernatural attempts to age you fail. Any roll to resist an Effect dependent on any affected requirement automatically succeeds.
You may spend one minute entering a state of hibernation, during which you are inanimate and unaffected by any requirements for life. You may still perceive the outside world and may spend 3 Rounds "waking up" to end it.
The ninja is a master of a wide variety of martial weapons. They kill quickly and quietly.
You gain the following benefits as long as you are engaged in combat with melee ninja weapons.
+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.
You also gain the following effects:
Finally, the girls are fusing the way theyโve wanted to since they began Contracting, three and a half years ago. It took Graceโs left eye for them to try this, but the girls are now able to spend a week focusing their energy towards a Battle Scarred area and permanently replacing it with The Spiritโs ghostly flesh. The replaced chunks, eyes, arms, whatever may come, appear just as The Spiritโs: bluish and semi-transparent, but now function just as the respective physical flesh would.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
All Injuries you receive are considered Properly Stabilized. You may also choose to heal any Battle Scar on yourself that may not have been caused by an Injury. Doing so takes one day, and the Battle Scar affects you fully until that time.
Possession of this Power grants the following Battle Scar: any scars that heal this way leave the flesh in that area bluish and semi-transparent, causing you to be viewed as a freak by most people who see you.