The nightmares. The horrible feeling of spiders in her blood. What was written on that sheet of paper she was given. All signs that Ame can’t quite piece together yet, but her body is slowly piecing together for her. Several barely noticeable lumps across her body, namely in the palms of her hands, the soles of her feet, and the back of her throat, have gained the ability to sprout 50ft lengths of webbing, that can be used for climbing or self defense.
This webbing can be used as a garrote as well as a dagger.
You gain the following benefits at all times.
You are permanently and visibly transformed: a spider yokai. You are considered to be a Sapient, Living being when targeted..
Your body provides you with the functionality of grappling hook. If used to attack, these "tools" use the same stats as a small knife.
The book begins to glow red as red vines begin to unravel themselves from the book and automatically go back to where they came from
This Artifact cannot be broken. If this Artifact is lost and in no one else’s possession, it finds its way back to its true owner during the next Downtime.
By default, the creator of this Artifact is its true owner. The true owner may formally bequeath this Artifact onto another person within arm’s reach, after which they are its true owner. If the true owner dies or is destroyed, their ownership ends. If this Artifact has no true owner, anyone may spend one day attuning to it to become its true owner.
If this Artifact is in no one else’s possession, its true owner may Exert their Mind and spend two Actions to bring it to themselves.
Whenever this Artifact is unattended and within 300 feet of its true owner, it will fly back to them. When not held or stowed, it floats beside its true owner, moving with them. While within 10 feet, the true owner does not need to touch it to use it.
This Artifact's true owner must have it with them to have restful sleep. They cannot regain Mind or Source while separated from this Artifact.
Cursed with an unfortunate disability, Lady Auclair soon learned she was quite talented with fencing blades, especially rapiers at a young age... However, a mark lingers on her shoulder of her missing arm, an exchange, a talent for a body part.
You gain the following benefits as long as you are engaged in combat with Rapier.
+2 dice to all rolls with Rapier. You may Defend against firearm attacks from any range using Rapier.
Possession of this Power grants the following Battle Scar: Missing Fingers, Missing Fingers, and Missing Hand.
You also gain the following effects:
King Ghidorah is portrayed as a rival apex predator to Godzilla that originated from another world, "[falling] from the stars" in ancient times, who actively seeks to usurp Godzilla's domination of the other monsters; and unlike Godzilla, he is actively murderous and genocidal towards humans while threatening to destroy Earth's ecosphere. It's briefly speculated by the characters that Ghidorah's motives behind the destruction are terraforming the Earth into a more ideal environment for himself, though the novelization briefly suggests when discussing said theory that maybe Ghidorah has no higher end-goal than hatefully murdering every living thing that isn't him.[58]
Referenced in various myths and said to be the inspiration for the beasts in humanity's various Chaoskampf stories, King Ghidorah is shown through ancient cave paintings to have fought against Godzilla and/or its species in the past before, but its nature scared ancient humans enough that the info contained in those myths was left incomplete. King Ghidorah ended up being frozen in Antarctica, discovered in 2016[citation needed] by Monarch who proceeded to study the monster until it was freed by eco-terrorists led by Alan Jonah. Godzilla is attracted to Ghidorah's activity and they engage in a short battle, but Ghidorah retreats when Monarch's military forces intervene; proceeding to Mexico once it senses Rodan being awoken from its own hibernation inside a volcano.
Large (larger than human, smaller than elephant) Body: 8. Brawn 6. Dexterity 2. Fall damage increased by 2. Armor: 1
You gain the following benefits at all times.
You are permanently and visibly transformed: Ghidora. You are considered to be a Sapient, Living Creature when targeted. Your Brawn is increased by 1 and your Intellect is increased by 1.
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your appendages can reach an additional 30 feet.
You may make a +2 Weapon Damage Tooth and Claw attack without additional equipment.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot speak any coherent verbal language and must resort to other means of communication.
You are incapable of fine object manipulation and can only hold or grasp things in a crude, clumsy way.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
Thanks to your experiences, training, and evolution, you now possess immense physical might and endurance.
You gain the following benefits at all times.
Your Brawn rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Brawn (cannot be used on combat rolls or Effect activations).
You also gain the following effects:
The Soldier has spent a healthy ten thousand hours training with the weapons of their military. They are deadly when wielding any firearm made in their home country. Drawing their standard issue at the start of a confrontation is pure reflex, and they may plan their shots to deal collateral damage to those behind their target.
You gain the following benefits as long as engaged in combat with firearms made in your home country.
+2 dice to all firearms made in your home country rolls.
You also gain the following effects:
Driving rugged vehicles in a combat situation is second nature to the Soldier. They measure their shots and navigate obstacles with a subtle timing that doesn't affect the steadiness of their own or their passengers' weapons. Firing a few shots through the windshield or window while performing dangerous driving maneuvers is also no problem.
You gain the following benefits as long as Must be driving a rugged vehicle such as an SUV truck or armored car. and you are piloting any vehicle.
You receive +2 dice to any rolls to pilot a vehicle.
You also gain the following effects:
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
The werewolf's gnashing teeth sheer through steel and bone alike. Those caught in their maw rarely make it out alive.
You gain the following benefits as long as you are in werewolf form, and you are engaged in unarmed combat.
+2 dice to rolls for Attacking, Defending, and Clashing without a weapon. Unarmed attacks do +0 Weapon Damage (instead of -1).
You may Defend against melee, projectile, or firearm Attacks from any range and Clash with those in range of your Attacks. Attacking materials like steel or spikes will not Damage you unless it has an Effect that does so.
You also gain the following effects:
When the Vampire's lust for blood is satiated, their injuries heal at a remarkably fast rate and new injuries are quickly stabilized. While healing, the Vampire's skin retains its deathly pale appearance, as any blood he consumes is being used to repair his wounds.
You gain the following benefits as long as as long as you have drank a half gallon (lethal) amount of blood in the past 24 hours.
Any Injury you receive heals quickly, reducing its Severity by one level each hour. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.