Everyone around looks at you with a new perspective, taking you words as if golden silk. It can cause headaches, and lairs cause annoyance.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
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You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
When the dice are in Fist's...fist...no one can tell when he's bluffing.
You gain the following benefits as long as you have your Dados Muertes.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Game Addict: You must roll Self-Control to avoid attempting any game you could play, regardless of your familiarity with it.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
Shane has gained quite the following on YouTube - did his ability to make people believe him get him his fame or did his popularity make people take his word as truth, who knows.
What few people know: He's able to act and interact as a narrator even in tense situations, an ability great for someone recording interesting events.
Shane's will never be able to hide himself, particularly his eccentric glass-eye always stands out, no matter what form he takes.
You gain the following benefits at all times.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When Father Benjamin calls upon his Gift, his scarred hand glows softly, casting a warm, ethereal light. Observers feel a calming pull, as his voice resonates with quiet authority, and a subtle, almost sacred energy fills the air. This glow only holds while Salem’s faith in him remains strong—dimming if doubt arises.
You gain the following benefits as long as Need the Faith of the people of Salem and you have your a scar oddly looking like a cross on his right hand.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
This power elevates Riku’s charisma to supernatural levels, making him nearly impossible to read, irresistibly charming, and effortlessly persuasive. With it, he can navigate any social situation with ease, weaving his words and actions to influence others in ways that seem natural, even when they aren’t. His presence becomes magnetic, drawing people in and bending their will to his desires without them realizing it. This ability turns his already sharp people skills into something almost otherworldly.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Delusions of Grandeur.
You also gain the following effects:
The influencer is welcome at any event or social gathering, but they're easy to recognize, even when they'd rather not be.
You gain the following benefits at all times.
Your Charisma rating is increased by 1. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
You also gain the following effects: