"Careful" Momma Ettu warned... "The bogeymen are angry little balls of teeth and eyes... and they get people who deserve it, like they almost got me.."
A 4 Gift Spawn Minions Power used by Momma Ettu, created by Redchigh.
Momma Ettu can verbally summon a 'Bogeyman' by verbally implying one is present and a danger, through story or statement like 'There's a bogeyman in these woods' or 'Ive heard bogeyman... " Etc.
Immediately after, a medium dog-sized, indistinguishable ball of teeth (think Stephen King's Langoliers) will appear from somewhere out of sight (behind a tree, or around a corner or something when possible, but directly behind them if no other options are available within 15 feet or so) They follow Ettu's lore given during the summons, although she can always change the story.
Momma Ettu really enjoys placing it as a curse, in the style of a warning. "This is no place for you, if you hurt one more thing, the Bogeyman will surely get ya." (the target is aware they were cursed, just because of the intensity of her look, and somewhere deep down inside, everyone knows the bogeymen are real, and feel it coming. Whether it *finds* them spiritually and pop to this reality, is based on their actions and the curse.)
Bogeyman are notorious for being able to find you, no matter how far you run. (They can attempt to track people, somehow, despite lack of obvious eyes)
Spend an Action, Exert your Mind, and make a Difficulty 7 Cha + Influence roll. If you succeed, you summon a single minion. You may have [[maximum-minions]] active at a time. The minion lasts for an hour, has dog-level intelligence, and cannot communicate back to you.
Bogeymen are a tiny angry ball of teeth that normally spend their time eating 'bad' children who get seperated from their parents. To 'invoke' one, is simply to get the attention of one invisible nearby (on the 'other' side).
They materialize out of sight and run up (can be anywhere out of sight, even between your legs or in your backpack.)
Bogeymen have the following stats.
Health: 3
Movement/dodge: 3
Attack (difficulty 6): 5
Alertness: 3
Their bite does (successes to hit + 1) damage.
These stats are determined at Power creation, not at cast time.