Description
A black and green cybernetic arm with a needle in the center of the palm
System
Your Extra Appendage functions either as a replacement body part or a standard humanoid arm and hand. Any Battle Scars on your Extra Appendage, including its complete loss, can be healed over one Downtime.
If your Extra Appendage acts as an additional limb instead of a replacement, you do not need to re-roll to maintain a successful grapple. Instead, your previous Outcome can be reused each Round until the grapple is broken.
This Power is passive and always in effect.
Enhancements
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Sticky Grip
(You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.)
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Synthetic
(Your extra appendage is not connected to your nervous or circulatory systems, and you will not take damage if it is hit by an attack or destroyed.)
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Savage Blows
(Attacks with your appendage are particularly vicious. Unarmed attacks with it get +2 Damage (instead of the typical -1).)
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Reach
(Your appendages have 30 feet of reach.)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Focus
(Using this Effect requires a specific kind of item.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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