Description
The needle protruded from her shoulder as she healed her injured comrade with a injection of genetically engineered axolotl cells designed for healing
System
Exert your Mind and spend 1 Minute treating a specific Injury on a Living target. Roll [[healing-roll]] - 4. Each Success reduces the Injury's Severity by one. If you can reduce its Severity to zero, the wound is fully healed. Otherwise, it is partially healed and fully, Properly Stabilized. It will heal the rest of the way at its natural rate.
You cannot target yourself, and you cannot target the same Injury more than once.
Enhancements
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Mechanic
(This Effect can be used on any Animate targets)
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Heal Thyself
(You may target yourself)
Drawbacks
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Monstrous
(Possessing this Power causes a mutation that elicits a strong, negative social response from the average person in your setting. The mutation is visible even if you are wearing long sleeves, pants, and shoes. Maximum one per Contractor.)
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Scarring
(When you Activate this Effect, roll a single d10. If the result is 5 or lower, your target receives a Minor Battle Scar.)
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Unique Focus
(This Power takes the form of a specific, unique item, which can be borrowed, lost, or stolen. You must use / wear this item as intended to use this Power.)
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Focus - Caustic healing arm
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Fuel
(Using this Effect consumes some material good in addition to its other costs.)
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Fuel Unit - Vial of water
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Focus
(Using this Effect requires a specific kind of item.)
Parameters
Cast Time:
1 ( 1 Minute )
Potency:
2 ( 4 )
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