The scuba diver swam away from the crazy man, wondering why they didn't have on scuba gear at this depth, and also why he didn't bother to keep his mouth shut, smiling with a maw of curved, triangular teeth, almost like some of the sharks he once saw when he went into a shark cage to examine some Great whites........ though he wouldn't want to go see one ever again, he could just swim away from the crazy guy swimming towards him, trying to bite him
*2 hours later*
Mako licked his lips, having had a nice meal of the guy who had unfortunately stumbled upon a contract he was doing, where info was to be kept confidential, so he had to dispose of the unfortunate soul, He felt sorry for the poor sap, but Mako hadn't eaten in a while, so he killed 2 birds with one stone........ he just hoped no one could track that guy's "disappearance" back to him, that could complicate things.
You gain the following benefits at all times.
You are permanently and visibly transformed: ________. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1.
While in Ocean/water, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
The wearer of the mask is detached from sensory reception. Their presence when observed constantly shifts and blurs as if they're not there, only when under absolute focused observation does the Fox's guise falls apart and his presence is revealed.
You gain the following benefits as long as you are wearing this Artifact.
You are obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you from other, additional senses fails automatically. If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
Having lost and found enough different body parts, Bruno's body and blood patiently waits for replacement parts instead of bleeding out and dying.
You gain the following benefits at all times.
Any Injury you receive heals quickly, reducing its Severity by one level every 6 hours. Any Injuries you receive while this Effect is active do not deteriorate over time. However, any Battle Scars caused by such an Injury will remain unless it is Properly Stabilized as normal.
As long as at least half your body remains intact, you cannot die and remain at Incapacitated, regardless of how many Injuries you take. It is clear to observers that you are still alive.
Once an Injury has been reduced in Severity by two levels, it no longer benefits from this effect and instead heals as normal.
From a young age, Charles has had this voice in the back of his mind he never paid too much attention to. As time goes on though, it has become more prevalent, as he hears it telling him things he shouldn't be able to know, shouldn't be able to react to, shouldn't be able to tell... Once the contract begun, he realizes what it is, his telekinesis has taken hold of his mind, subconsciously, it is himself, a 6th sense he has grown and developed from a young age... yet due to seeing, constantly focusing, constantly being alert, it has become a habit, to always be paranoid.
You gain the following benefits at all times.
Your Perception rating is increased by 3. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Perception (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Trauma at all times: Paranoia.
You also gain the following effects:
Due to the memories of her past life which trial she has learned the ways of how to use the spells needed to remember, and now she does, she is a brutal force to be reckoned with
You gain the following benefits as long as you are engaged in combat with melee weapons.
+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.
You also gain the following effects:
When Scratch is called, he will call back. He proceeds to look at you, and speak like a normal human being.
When Scratch was raised, by a homeless person, he started talking to the guy, which his name was Gab.
You gain the following benefits at all times.
You may understand and communicate to humans as if you are fluent in a relevant language.
Possession of this Power grants the following Trauma at all times: Ombrophobia.
The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
No single organ in your body is critical for life. Called Shots do no additional Damage to you. You may perceive the world through separated body parts, take Actions with them, and reattach them by spending an Action and Exerting your Mind.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
You cannot ignore or decrease the effects of Stress for any social rolls you make.
The Severity of any Injury caused by electricity is increased by 2.
The mad scientist can craft steel helmets that protect their wearers from mental influence and attack.
You gain the following benefits as long as you are wearing this Artifact.
You get +0 dice to any Mind resistance rolls you make. You also gain the following effects:
The mutant has grown a long, fuzzy tail resembling one found on a monkey or lemur. Odd as it may be, it certainly comes in handy, and it's got one hell of a grip. If removed, the tail regrows within a week.
You gain the following benefits at all times.
You gain an additional limb that functions as a standard human arm and hand.
Each additional limb you posses can take one Quick Action per Round without incurring a -2 dice penalty to your main Action. Each additional appendage you have gives you +1 dice to make and resist Grapples (up to a maximum bonus of +4 dice).
Any Battle Scars that affect or remove your additional limb will heal in a single week.
You may dedicate your extra Quick Action to contest any attempt to escape your Grapples. If you do so, you roll your full dice pool to contest and retain your Action to do anything that does not target the subject of your Grapple.
Your Extra Appendage is incapable of fine object manipulation.
As long as the Ninja is dressed in an appropriate uniform, their movement is almost silent.
You gain the following benefits as long as as long as you are visibly dressed head to toe in black with hardly any skin showing.
You and everything you are carrying is obscured in one of the following manners. You may Spend an Action to change the way in which you're concealed.
While this Effect is active, any Effect that would obscure you or your equipment specifically from other, additional senses fails automatically.
If someone discovers you, this Effect will not help you hide from them for the next minute. Activating a targeted or obvious Effect, attacking, or being Injured ends the Effect. When the Effect ends, it is disabled for one minute.
You may turn this Effect on and off at will during its duration.
Possession of this Power grants the following Trauma at all times: compulsion to test the awareness of allies by sneaking up on them with a weapon.
Nature is the beastmaster's domain. While in the wilds, they can climb trees and cliffs with ease and dash through dense underbrush that anyone else would need a machete to navigate.
You gain the following benefits at all times.
You may move easily and without a roll in any of the following situations.
You only gain the benefits of this effect if you are in an area without a human building within 300 feet.