Luci's shadow infests the next shot in the chamber of her gun. It wraps around, subsumes, and completely coats the round until it's barely recognizable- only as a silhouette.
The bullet becomes so changed that it will no longer be capable of dealing considerable damage, but instead had become a darkbang- the shadow version of a flashbang that essentially has thr same outcome but goes about discombobulated adversaries in a different way.
It blinds them with darkness instead of light and dark tendrils of smoky black shadow will manifest and effectively act as a spider web, making any action more difficult. Inhaling it produces a similar effect mentally- fogging up the target's mind.
Exert your Mind and spend an Action to activate. Select a Animate target within 300 feet. You must actively and obviously use Gun to activate this Effect. Roll Perception + Firearms at Difficulty 7.
If you succeed, the target will suffer a dice penalty equal to the Outcome for the next 3 rounds. Dice pools may be reduced all the way down to 0 by this penalty.
You may Exert your Mind and spend a Reaction to contest an Action someone is taking. Roll Perception + Firearms at Difficulty 7. Subtract your Outcome from theirs, and they use the Contested Outcome to determine if their Action succeeds.
Pockets of storage space are formed inside of Kanni's body, supported by the nanites, allowing her to stash small key objects inside.
These Pockets are not at all obvious in any capacity until they are used to either draw out a item from within herself or suck it in, liquefying the nanites that would possibly get in the way.
Spend an Action.
You may withdraw an item from your stash, or add an item that is within arm’s reach to your stash. You may only stash targets which are in your possession, grappled, or otherwise controlled by you.
You may store Objects in your stash, each no larger than something which could fit inside a ziploc snack bag (1 liter), and you may store up to 7 things at a time.
It's been so long since Mothman has socialized with real people- he feels better the further he is from their culture.
As he distants himself, he found he was dreaming of turning into a powder that coalesces into animals, running around at night. It was weeks before he figured out they weren't entirely dreams.
Exert your Mind and spend a Quick Action.
You transform into Moth for two hours or until you choose to end the Effect. See the Extended System text for stats.
While transformed, you cannot use any equipment (including Artifacts and Consumables), and you cannot use your Active, Direct, or Trap Powers. However, you can use your Passive Powers. The equipment you are wearing does not transform with you.
Injuries and Wound Level are carried over between forms. However, transforming can never kill you; you merely remain Incapacitated until your Injuries are sufficiently healed.
When you activate this Effect, roll a single D10. if the result is 5 or lower, you receive a Severity-1 Injury and a Minor Battle Scar.
You pull out the keys to your 2024 Ferrari Roma Spider - but wait, you're in the middle of nowhere, with not a vehicle in sight! Not a problem, you think, as you stab the key into your temple. Your body appears to glitch, stuttering and spiking. Your mouth opens in a wordless, agonizing scream and you begin stretching and distorting, taking on a bright red color, eventually congealing into the shape of a shiny new 2024 Ferarri Roma Spider.
Exert your Mind and spend two Actions performing the following ritual: Hold down the ignition start button on your keys as your body distends and morphs. You must actively and obviously use Car keys to activate this Effect. You must maintain Concentration while activating this Effect, and it fails if you are interrupted.
You transform into a red 2024 Ferrari Roma Spider no larger than an SUV for one hour. While transformed, you may control the functioning of the object you have transformed into. You can perceive your surroundings as normal. You can be targeted as a Non-Living, Sapient Object.
If you are damaged while transformed, the damage is realized when you return to normal. If you are damaged before you transform, your inanimate form will appear partially damaged.
You may end this Effect prematurely as a Free Action.
Moonstone's body is entirely under her control. Her body moves how and where she wants, always sure footed, and not losing anything from traveling at speed.
Moonstone has a fast and agile body that moves how she wants it to move.
You gain the following benefits as long as Must be in the form of Moonstone.
Your Dexterity rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Dexterity (Cannot be used on combat rolls or Power activations).
You also gain the following effects:
When activated, Ariana’s presence becomes commanding and inspiring. Observers feel a surge of confidence and solidarity, while her words resonate deeply, compelling action. Her dragon tattoo briefly glows with a soft, golden light, a subtle but undeniable mark of her unwavering will.
Ariana’s Gift manifested from her determination to be a voice for silenced women. Her willpower took form through a dragon tattoo, symbolizing strength and resilience. The tattoo channels her power, but the strain destabilizes her shoulder with each use—a constant reminder of the sacrifices she makes to inspire change.
You gain the following benefits as long as you have your a Dragon tattoo over her Shoulder.
Your Charisma rating is increased by 0. You may Exert your Mind to automatically gain an Outcome of 5 on any roll that uses Charisma (Cannot be used on combat rolls or Power activations).
Possession of this Power grants the following Battle Scar: shoulder subluxation.
Possession of this Power grants the following Trauma at all times: Heavy Wine drinker.
If you are witnessed actively using this Effect, whoever sees it can make a Perception + Alertness roll at Difficulty 6. A complete success reveals the source of your power.
You also gain the following effects:
The hacker can overload any electronic device by fiddling with their smart watch for a moment. The targeted device shudders and gets white-hot before bursting into deadly shrapnel.
Exert your Mind and spend an Action. Select a object that uses electricity within 20 feet no larger than a duffel bag (35 liters). You must actively and obviously use a smart watch to activate this Effect. Roll Intellect + Technology Difficulty 6.
If your Outcome is 4 or higher, the target will be completely destroyed and can no longer function, though it may still be repaired. If your Outcome is less than 4, the target will be partially damaged, and any attempts to use it will suffer a dice penalty equal to your Outcome.
When a target is destroyed, it sends shards flying. Anyone within 5 feet of the object rolls 4d10 at Difficulty 6 and takes damage equal to the Outcome. Can be reacted to.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you have fed on fresh human blood in the past 24 hours and you are not in direct sunlight.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time. You do not age naturally, and supernatural attempts to age you fail.
The Severity of any Injury caused by fire and heat is increased by 2.
The detective has trained their eyes to notice the smallest of details.
You gain the following benefits at all times.
Your senses are enhanced in the following way.
The pyro points a laser pointer towards a target, and a cat-sized-and-shaped fire springs into life, very clearly attracted to the laser. This flame cat can also be shaped from existing fires. While the pointer is active it remains in the shape of a cat, pouncing towards the little red dot. When the laser pointer is not active, the flames return to normal.
Thank you to the original creator of this Gift, Frakcherd https://www.thecontractrpg.com/profile/view/603/
Exert your Mind and spend an Action. Select a target within 20 feet which has both fuel and oxygen available (if you are starting a new fire). You must actively and obviously use a laser pointer to activate this Effect.
You may start or extinguish a fire as large as a fire in a residential fireplace at your target. Extinguishing a fire does not cost Exertion. You may create or extinguish fires the size of a lighter or candle flame without Exerting your Mind. Your fires require fuel and oxygen in order to continue burning.
Lighting a target on fire deals 3 Damage each Round on your turn, starting in the Round after the one in which they caught fire. This Damage is reduced by Armor, but the target’s Armor rating will be shredded by any Damage dealt, destroying material Armor once it reaches 0.
You may extinguish flames as a Reaction. This does not extend to explosives.
You may spend a Free Action on your initiative move a fire as large as a fire in a residential fireplace that is within 20 feet to another location within 20 feet. You may Exert your Mind to draw a line which a fire up to twice as large as a fire in a residential fireplace cannot cross.
Through years of practice, the mobster is able to shatter someone's kneecap without much effort.
Spend an Action. Select a Living or Animate target within arm's reach. You must actively and obviously use a melee weapon to activate this Effect. Roll Brawn + Melee at Difficulty 6. The target may roll Body, -2 dice at Difficulty 7, as a Free Action to resist.
If you succeed, the target receives a new Battle Scar of your choosing, limited by the contested Outcome:
All alterations you make must damage the target's knees.
This Gift cannot have more than 3 Drawbacks, and its Gift Cost is capped at 2.