A flick of the wrist and the card is left spinning almost like a blur as it cuts
A magician can make anything seem magical, even the most mundane. don't you think cards are a perfect fit for a magician?
You gain the following benefits as long as you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is fully effective against this damage.
This Power only affects a specific type of object that is designed to be thrown such as shurikens or throwing knives.
You also gain the following effects:
Quite simply, this bracer, when worn, adds a powerful throw to anyone. When throwing an object in your hand, the red gemstone embedded in the bracer glows brightly as a red aura outlines the thrown weapon. The thrown weapon itself is empowered for the throw only.
You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is reduced to 1/2, rounded up against this damage.
I have become one with the wind around me and throw at those that deserve the fate.
You gain the following benefits as long as you are engaged in combat with thrown weapons.
Your attacks with thrown weapons no longer have their damage capped, and do +3 Bonus Damage. Armor is fully effective against this damage.
When he throws a card, whether it be metal tipped or your average day cards, they always seem to be lethal with every strike.
You gain the following benefits as long as you are engaged in combat with cards.
+2 dice to all rolls utilizing cards.
You also gain the following effects:
Through a process of light reduction and materialization it's possible to shoot solid light by consuming glass beads as catalysts, transmuting them into radiant crystals that pulse with raw energy and colapsing the crystals in a specific direction. These vibrant crystals channel their power into a searing, multicolored beam of destruction. Each hue represents a different force—heat, cold, pure energy—cutting through anything in its path.
Exert your Mind and spend an Action. Select a target within 300 feet. Roll Intellect + Science Difficulty 6. The target may contest by rolling to Dodge or Defend as a Reaction, Difficulty 6.
If the Contested Outcome is positive, the target takes that much Damage plus 6.
Possession of this Power grants the following Trauma at all times: Compulsion to Organize.
When Q prepares to throw a object, a Amber colored substance flows from the sides of their back into the object, growing horns for handles and a more brutal hit, feathers to stabilize the flight path of a object, or scales for a object to move through the ocean easier
You gain the following benefits as long as you are engaged in combat with thrown weapons.
+2 dice to all rolls utilizing thrown weapons.
Possession of this Power grants the following Battle Scar: Disfigured: where the amber flows the same feathers horns and fur appear on you..
You also gain the following effects:
Be amazed as the magician wields a deck of simple playing cards with all the poise and precision of a ninja's shurikens. Fear not, for they will not hit you, unless they want to.
You gain the following benefits as long as you are engaged in combat with playing cards.
+2 dice to all rolls utilizing playing cards.
You also gain the following effects: