Forsaken Gloves Forget about fancy feet moves, the hands is where it's at

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This Artifact grants you grants you a mastery of Blades.
Used by Marcus Queipo-Astray, Created by Havi.

The crafting of this item requires a pair of gloves beforehand.

The caster will remain with the gloves between their hand/s as a purple glow will envelop the gloves. After 20 minutes the casting should be over, and the gloves will remain with a shiny purple glow, indicating the successful alteration of its subatomic textures.

Upon wearing them, the user wouldn't feel much difference until combat, when the gloves appear to be moving on their own to cause maximum damage on the target.


You gain the following benefits as long as you are wearing this Artifact and you are engaged in combat with Blades.

Your attacks with Blades deal +3 Bonus Damage. Armor is fully effective against this damage.

  • Reminder: Bonus Damage stacks with Weapon Damage, but does not stack with any other Bonus Damage. Instead, the highest Bonus Damage is used.

Community Melee Mastery Gifts

Edit: This is a good power - would be advised to add Falling Crane strike & Finesse with points saved elsewhere.

You gain the following benefits as long as you are engaged in combat with Knives.

+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.
  • Riposte: If you successfully Defend against a melee or unarmed attack, you deal damage equal to your excess Outcome plus Weapon Damage back to your attacker.

You gain the following benefits as long as you are engaged in combat with hammers.

+2 dice to all rolls with hammers. You may Defend against firearm attacks from any range using hammers.

You also gain the following effects:

  • Point Control: Called Shots that you attempt only require a Contested Outcome of 2 for small targets and 4 for tiny targets.
  • Grip Discipline: You cannot be disarmed against your will by Minor, Major, or Severe Battle Scars, physical Actions, environmental conditions, botches, or Effects. Your weapon may still be destroyed.

You gain the following benefits as long as you are engaged in combat with Knives.

+2 dice to all rolls with Knives. You may Defend against firearm attacks from any range using Knives.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Two Swords are better than One: If you are wielding more than one melee weapon, you may Attack with all using the highest Weapon Damage, plus 1 for each additional weapon. If you reserve a weapon, any Clash or Defend roll you make is -1 Difficulty, and mob penalties are ignored. Maximum +5 Damage from bonus weapons.

You gain the following benefits as long as you are engaged in combat with improvised weapons.

+2 dice to all rolls with improvised weapons. You may Defend against firearm attacks from any range using improvised weapons.

You also gain the following effects:

  • Finesse: When Attacking a single being, you may limit the Severity of any Injury you inflict or determine a maximum Wound Level, including Incapacitated. You may also choose to make this Injury properly or improperly stabilized, or to keep it unstabilized. If you would successfully incapacitate a target, you may opt to knock them out for one hour instead of having them suffer an Injury.
  • Riposte: If you successfully Defend against an attack within range of your melee weapon, you deal Damage equal to your excess Outcome plus Weapon Damage back to your attacker.

You gain the following benefits as long as you are engaged in combat with melee weapons.

+2 dice to all rolls with melee weapons. You may Defend against firearm attacks from any range using melee weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Dismember: If one of your attacks causes a Battle Scar, you may choose for it to be some form of dismemberment, depending on the Severity of the Injury you caused.

Stock Melee Mastery Gifts

You gain the following benefits as long as you are engaged in combat with melee ninja weapons.

+2 dice to all rolls with melee ninja weapons. You may Defend against firearm attacks from any range using melee ninja weapons.

You also gain the following effects:

  • Assassin: If your attack Injures your target, they cannot make a sound, even incidentally, for a single Round. Even the sound of their body and equipment dropping to the ground is silenced.
  • Falling Crane Strike: If you move and then make a successful attack against a target closer than the full distance you could have moved, you may choose to travel the excess movement in a straight line beyond the target.