Using his Night Vision Scope, he views an item and finds all of it's flaws in design, improving on the design once he identifies the flaws. This is but a quick fix, and it even aggrivates those flaws immediately afterwards
Exert your Mind and spend a minute to activate. Select a non-Alien Military Equipment within arm's reach. Can be used on Armor.
For the next hour, your target receives 2 extra dice to all actions taken with its intended use. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up , and any armor penalty it causes is reduced by 1.
Upgraded items have half their normal weight, for the purposes of encumbrance.
You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 2 extra dice to those actions for the next hour.
After the Effect ends, any upgraded targets suffer a -2 extra dice dice penalty until they are either repaired or upgraded again.
This shotgun's wooden stock shows signs of wear underneath its immaculate varnish. It is of a peculiar construction, with a thick revolving cylinder which has 6 slots set up in paired groups, so that each position lines up neatly with the weapon's twin barrels. Ordinarily, it looks like a normal - if unique - weapon, but when firing against a target weak to a particular material or object, the cylinder exhumes a puff of needles and other forest refuse as the projectiles inside are transformed into the appropriate material for its destruction. Additionally, when used by an unsteady hand, the gun shivers and moves ahead of its wielder, guiding their aim to the proper position for them.
This Artifact has been upgraded.
This Artifact receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Virtuoso's Vessel: When using this Device for its primary purpose, you always roll a minimum of 8 dice. Excludes Effect activation rolls.
Kitty can use zir inverted soul to transfer some Antimana into an object, rendering it resistant to magical attacks, or extra powerful when used against magical beings
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. This Effect cannot be used unless the bonuses are only granted against attacks by magical weapons, or magical entities. Roll a single D10 as a critical failure check. If you roll a 1, the Effect fails, and you destroys the object. You must actively and obviously use prism to activate this Effect. Can be used on Armor.
Lasts the next day. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed. Upgraded Armor is shredded by half the normal amount. If it is a piece of Armor, it instead receives half that amount as bonus armor rating, rounded up. If an upgraded shield and armor are both worn, the upgrade bonus does not stack with itself.
You may upgrade any number of Objects within a 10 foot radius of your target.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Paula places her hand on her ride and smiles "Lets pimp this ride." She then takes a small motor engine and places it in the back of her skateboard motorizing it.
Exert your Mind and spend 1 Action. Select a non-Alien Device within arm's reach. You must actively and obviously use vehicle to activate this Effect. Cannot be used to improve Armor.
Lasts the next day. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
You may choose a second valid Device target while activating this Effect and splice both targets into a single new Device. The newly created item has the same size as the larger of the two initial targets, and can be used to perform the same actions as either of the original items. It receives 2 to those actions for the next day.
After you finish activating this Effect, you cannot move quicker than a walk (max 15 feet per Round) for one minute and suffer a -1 dice penalty for an hour. Exhaustion’s penalty and duration stacks with multiple activations.
Seems to be a normal looking 2001 Honda Accord but something about it is different the parts used don't look like anything made on this planet.
Its not the best looking car but she runs really well.
This Artifact can be used as a 2001 Honda Accord. It is roughly the same size as a 2001 Honda Accord and just as difficult to conceal.
This 2001 Honda Accord has Been Extremely Modified With Unknown Parts. Any roll to pilot this vehicle receives +2 dice.
You also gain the following effects:
The Witness has grown in power - it cannot be destroyed, & the ghostly shots are lethal to even the most unusual creatures.
This Artifact has been upgraded.
This Artifact receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
Upgraded weapons count as any material your opponent might be particularly vulnerable to. Upgraded Armor cannot be circumvented by called shots. Upgraded Devices do not run out of fuel or energy.
Anyone who touches this Artifact will notice it warping their mind and may drop it. If they choose to hold or use it, they immediately receive the following Trauma: Haunted. If they lose possession of this Artifact, the Trauma heals over the course of the next day.
The aristocrat knows a ritual that allows them to rent the best version of any item. They set $10,000 worth of cash on fire and place the item to be upgraded in the fire as well. While in the flame, the item morphs into a high-end version of itself. After a while, it reverts.
Exert your Mind and spend a minute. Select a non-Alien Device within arm's reach. You must use up $10,000 cash (or equivalent) in order to activate this Effect. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 3 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +3 Weapon Damage instead of additional dice.
The mad scientist produces thorium cores that can be used to upgrade tools and other devices. The core supercharges the item, increasing its quality and rendering it indestructible for a period. However, once the core runs dry, the object is rendered less useful than it was before. The core crackles with blue electricity while active.
Spend 1 Action and use up this glowing blue disk. Select a non-Alien Device within arm's reach. Cannot be used to improve Armor.
Lasts the next two hours. Your target receives 2 extra dice to all actions taken for its intended use. Attacking with an upgraded weapon grants +2 Weapon Damage instead of additional dice. While it is upgraded, the item cannot be destroyed.
After the Effect ends, any upgraded targets suffer a -2 dice penalty until they are either repaired or upgraded again.