The Android's skin is extremely pale, their eyes are yellow, and their body stays at room temperature. They do not bleed, and traditional medicine is ineffective at treating them. Furthermore, they may be hacked by any supernatural effect that could hack a computer.
You gain the following benefits at all times.
You are permanently and visibly transformed: you are an android, with pale skin and yellow eyes. You are considered to be a Sapient, Non-Living Computer when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
You no longer age naturally, and supernatural attempts to age you fail.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by electricity is increased by 2.
Fox’s face resembles that of a Fox. His ears are positioned on the top of his head and he has a snout which ends in a soft button nose. His teeth are sharp and ready to sink into flesh. He sports a long bushy tail which restricts the clothes he can wear.
You gain the following benefits at all times.
You are permanently and visibly transformed: Fox-man. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1, your Perception is increased by 1, and your Charisma is increased by 1.
Your body is adapted to stealth. You receive +3 dice on non-attack rolls related to stealth.
You may make a +2 Weapon Damage Bite attack without additional equipment.
Possession of this Power grants the following Battle Scar: Furred-form: You have the face of a fox and a bushy tail to boot. all social rolls are made at +1 difficulty and this suppresses beautiful..
Possession of this Power grants the following Trauma at all times: Paranoia.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.
You cannot ignore or decrease the effects of Stress for any Self-Control rolls you make.
A pele de Ravi é pálida, seus olhos e sangue são negros, quando entra no escuro seu corpo parece se entrelaçar com as sombras (como se tivesse fumaça negra em seu corpo), o seu corpo permanece em temperatura ambiente.
You gain the following benefits at all times.
You are permanently and visibly transformed: Envolto em sombras. You are considered to be a Sapient, Living being when targeted. Your Brawn is increased by 1, your Perception is increased by 1, and your Intellect is increased by 1.
It is a small bump in my neck, and I have an extra hole in my ears, hardly noticeable without good perception
As a passive ability, any words I say become true, but any songs I sing or hear are more potent, and effect anyone 10 feet away, or if it is directed at you, within earshot. This also effects anything I perform, which will harm opponents in different ways, depending on the sound played.
You gain the following benefits at all times.
You are permanently and visibly transformed: A slight bump in my neck, and an extra ear hole, which alters my vocals and hearing. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1 and your Charisma is increased by 1.
Whenever you enter Combat, roll Self-Control. If you fail, you cannot choose which targets to attack and cannot stop fighting until there are no targets remaining.
I am no longer human, the, all remnants of such has left my body, and I am now a vessel for the growing spirit of the Wendigo, my body is cold to the touch, my heart frozen.
You gain the following benefits at all times.
You are permanently and visibly transformed: _Skin is pale and very cold_. You are considered to be a Sapient, Living being when targeted..
You are immune to damage from cold. If cold is a substantial component of other damage you would take (e.g. falling from a great distance into a vat of liquid nitrogen), that damage is reduced by 2 (in addition to Armor)
While in Cold, heat, cold, pressure, and other atmospheric hazards do not affect you, and dangerous local flora and fauna will not bother you unless you give them a reason.
Aí bandidagem! Virei hobgoblin!
You gain the following benefits at all times.
You are permanently and visibly transformed: red skin hobgoblin. You are considered to be a Sapient, Living being when targeted. Your Dexterity is increased by 1.
The Vampire was cursed to forever be a vile creature of the night! Their skin has faded to a deathly pale, only regaining something close to human complexion in the immediate aftermath of feeding on human blood. They are weakened when exposed to direct sunlight or when they have been unable to feed in the past day, but otherwise has gained inhuman strength, speed, and irresistibility from their devil's bargain.
You gain the following benefits as long as you are not in direct sunlight and you have fed on fresh human blood in the past 24 hours.
You are permanently and visibly transformed: a seductive and powerful humanoid, with pale skin and wicked fangs. You are considered to be a Sapient, Non-Living being when targeted. Your Brawn is increased by 1, your Dexterity is increased by 1, and your Charisma is increased by 1.
Your Injuries no longer degrade with time.
The Severity of any Injury caused by fire and heat is increased by 2.
The mutant has left humanity behind. They're are muted to the core, with glowing blue blood and a hunched posture that makes them more suited for running on all fours than using equipment and vehicles.
You gain the following benefits at all times.
You are permanently and visibly transformed: you have blue, bioluminescent blood and a hunched posture adapted to running on all fours. You are considered to be a Sapient, Living Creature when targeted. Your Dexterity is increased by 1.
Your body is adapted to sprinting. You receive +3 dice on non-attack rolls related to sprinting.
Any creature that consumes or is injected with your bodily fluids receives a Severity-1 Injury. Every minute, they must roll Body Difficulty 9. If they fail, the Injury worsens by 1 Severity. If they succeed, the Injury stops worsening.
You cannot be mistaken for a normal human. You cannot always use standard human clothes, equipment, vehicles, and facilities, and when you can, you suffer an increased Difficulty.